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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Advertising.h>
Inheritance diagram for FAdvertising:Public Member Functions | |
| FAdvertising () | |
| virtual | ~FAdvertising () |
| virtual IAdvertisingProvider * | GetAdvertisingProvider (const FName &ProviderName) |
| virtual IAdvertisingProvider * | GetDefaultProvider () |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static FAdvertising & | Get () |
| static bool | IsAvailable () |
| static FName | GetDefaultProviderName () |
Advertising module interface implementation
| FAdvertising::FAdvertising | ( | ) |
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virtual |
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inlinestatic |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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virtual |
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inlinevirtual |
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.