UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAdvertising Class Reference

#include <Advertising.h>

+ Inheritance diagram for FAdvertising:

Public Member Functions

 FAdvertising ()
 
virtual ~FAdvertising ()
 
virtual IAdvertisingProviderGetAdvertisingProvider (const FName &ProviderName)
 
virtual IAdvertisingProviderGetDefaultProvider ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static FAdvertisingGet ()
 
static bool IsAvailable ()
 
static FName GetDefaultProviderName ()
 

Detailed Description

Advertising module interface implementation

Constructor & Destructor Documentation

◆ FAdvertising()

FAdvertising::FAdvertising ( )

◆ ~FAdvertising()

FAdvertising::~FAdvertising ( )
virtual

Member Function Documentation

◆ Get()

static FAdvertising & FAdvertising::Get ( )
inlinestatic

Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.

Returns
Returns singleton instance, loading the module on demand if needed

◆ GetAdvertisingProvider()

IAdvertisingProvider * FAdvertising::GetAdvertisingProvider ( const FName ProviderName)
virtual

◆ GetDefaultProvider()

virtual IAdvertisingProvider * FAdvertising::GetDefaultProvider ( )
inlinevirtual

◆ GetDefaultProviderName()

static FName FAdvertising::GetDefaultProviderName ( )
inlinestatic

◆ IsAvailable()

static bool FAdvertising::IsAvailable ( )
inlinestatic

Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.

Returns
True if the module is loaded and ready to use

The documentation for this class was generated from the following files: