#include <AndroidPlatformAffinity.h>
◆ GetAsyncLoadingThreadMask()
| static const uint64 FAndroidAffinity::GetAsyncLoadingThreadMask |
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inlinestatic |
◆ GetAudioRenderThreadMask()
| static const uint64 FAndroidAffinity::GetAudioRenderThreadMask |
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inlinestatic |
◆ GetMainGameMask()
◆ GetPoolThreadMask()
◆ GetRenderingThreadMask()
| static const uint64 FAndroidAffinity::GetRenderingThreadMask |
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◆ GetRenderingThreadPriority()
◆ GetRHIThreadMask()
◆ GetRHIThreadPriority()
◆ GetRTHeartBeatMask()
| static const uint64 FAndroidAffinity::GetRTHeartBeatMask |
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inlinestatic |
◆ GetTaskGraphBackgroundTaskMask()
| static const uint64 FAndroidAffinity::GetTaskGraphBackgroundTaskMask |
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inlinestatic |
◆ GetTaskGraphHighPriorityTaskMask()
| static const uint64 FAndroidAffinity::GetTaskGraphHighPriorityTaskMask |
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inlinestatic |
◆ GetTaskGraphThreadMask()
| static const uint64 FAndroidAffinity::GetTaskGraphThreadMask |
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inlinestatic |
◆ GameThreadMask
◆ RenderingThreadMask
The documentation for this class was generated from the following files: