#include <AnimCustomInstanceHelper.h>
◆ BindToSkeletalMeshComponent()
| static InstanceClassType * FAnimCustomInstanceHelper::BindToSkeletalMeshComponent |
( |
USkeletalMeshComponent * |
InSkeletalMeshComponent, |
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bool & |
bOutWasCreated |
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) |
| |
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inlinestatic |
Called to bind a typed UAnimCustomInstance to an existing skeletal mesh component
- Returns
- the current (or newly created) UAnimCustomInstance
◆ UnbindFromSkeletalMeshComponent()
| static void FAnimCustomInstanceHelper::UnbindFromSkeletalMeshComponent |
( |
USkeletalMeshComponent * |
InSkeletalMeshComponent | ) |
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inlinestatic |
Called to unbind a UAnimCustomInstance to an existing skeletal mesh component
The documentation for this class was generated from the following files: