UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAssetDataGatherer Member List

This is the complete list of members for FAssetDataGatherer, including all inherited members.

AddMountPoint(FStringView LocalPath, FStringView LongPackageName)FAssetDataGatherer
AddRequiredMountPoints(TArrayView< FString > LocalPaths)FAssetDataGatherer
ClearCache()FAssetDataGatherer
EnsureCompletion()FAssetDataGatherer
Exit() overrideFAssetDataGatherervirtual
FAssetDataGatherer(UAssetRegistryImpl &InRegistryImpl)FAssetDataGatherer
GetAllocatedSize() constFAssetDataGatherer
GetAndTrimSearchResults(UE::AssetDataGather::FResults &InOutResults, UE::AssetDataGather::FResultContext &OutContext)FAssetDataGatherer
GetDiagnostics()FAssetDataGatherer
GetGatheredResultsEvent()FAssetDataGathererinline
GetPackageResults(UE::AssetDataGather::FResults &InOutResults)FAssetDataGatherer
GetSingleThreadInterface()FRunnableinlinevirtual
GetVerseFileExtensions()FAssetDataGathererstatic
HasSerializedDiscoveryCache() constFAssetDataGatherer
Init() overrideFAssetDataGatherervirtual
IsAsyncEnabled() constFAssetDataGatherer
IsCacheReadEnabled() constFAssetDataGatherer
IsCacheWriteEnabled() constFAssetDataGatherer
IsComplete() constFAssetDataGatherer
IsGatheringDependencies() constFAssetDataGatherer
IsGatherOnGameThreadOnly() constFAssetDataGathererinline
IsMonitored(FStringView LocalPath) constFAssetDataGatherer
IsOnAllowList(FStringView LocalPath) constFAssetDataGatherer
IsOnDenyList(FStringView LocalPath) constFAssetDataGatherer
IsProcessingPauseRequested() constFAssetDataGathererinline
IsSynchronous() constFAssetDataGatherer
IsVerseFile(FStringView FilePath)FAssetDataGathererstatic
OnAdditionalMountSearchCompleted()FAssetDataGatherer
OnDirectoryCreated(FStringView LocalPath)FAssetDataGatherer
OnFilesCreated(TConstArrayView< FString > LocalPaths)FAssetDataGatherer
OnInitialSearchCompleted()FAssetDataGatherer
PauseProcessing()FAssetDataGathererinline
PrioritizeSearchPath(const FString &PathToPrioritize)FAssetDataGatherer
ReadAssetFile(FPackageReader &PackageReader, TArray< FAssetData * > &AssetDataList, FPackageDependencyData &DependencyData, TArray< FString > &CookedPackagesToLoadUponDiscovery, FPackageReader::EReadOptions Options)FAssetDataGathererstatic
RemoveMountPoint(FStringView LocalPath)FAssetDataGatherer
RequestAsyncCacheSave()FAssetDataGathererinline
ResumeProcessing()FAssetDataGathererinline
Run() overrideFAssetDataGatherervirtual
ScanPathsSynchronous(const TArray< FString > &InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters)FAssetDataGatherer
SetGatherOnGameThreadOnly(bool bValue)FAssetDataGathererinline
SetInitialPluginsLoaded()FAssetDataGatherer
SetIsAdditionalMountSearchInProgress(bool bIsInProgress)FAssetDataGathererinline
SetIsOnAllowList(FStringView LocalPath, bool bIsAllowed)FAssetDataGatherer
StartAsync()FAssetDataGatherer
Stop() overrideFAssetDataGatherervirtual
UpdateCacheForSaving()FAssetDataGatherer
WaitForIdle(float TimeoutSeconds=-1.0f)FAssetDataGatherer
WaitOnPath(FStringView LocalPath)FAssetDataGatherer
~FAssetDataGatherer()FAssetDataGatherervirtual
~FRunnable()FRunnableinlinevirtual