UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAssetDataGatherer Member List
This is the complete list of members for
FAssetDataGatherer
, including all inherited members.
AddMountPoint
(FStringView LocalPath, FStringView LongPackageName)
FAssetDataGatherer
AddRequiredMountPoints
(TArrayView< FString > LocalPaths)
FAssetDataGatherer
ClearCache
()
FAssetDataGatherer
EnsureCompletion
()
FAssetDataGatherer
Exit
() override
FAssetDataGatherer
virtual
FAssetDataGatherer
(UAssetRegistryImpl &InRegistryImpl)
FAssetDataGatherer
GetAllocatedSize
() const
FAssetDataGatherer
GetAndTrimSearchResults
(UE::AssetDataGather::FResults &InOutResults, UE::AssetDataGather::FResultContext &OutContext)
FAssetDataGatherer
GetDiagnostics
()
FAssetDataGatherer
GetGatheredResultsEvent
()
FAssetDataGatherer
inline
GetPackageResults
(UE::AssetDataGather::FResults &InOutResults)
FAssetDataGatherer
GetSingleThreadInterface
()
FRunnable
inline
virtual
GetVerseFileExtensions
()
FAssetDataGatherer
static
HasSerializedDiscoveryCache
() const
FAssetDataGatherer
Init
() override
FAssetDataGatherer
virtual
IsAsyncEnabled
() const
FAssetDataGatherer
IsCacheReadEnabled
() const
FAssetDataGatherer
IsCacheWriteEnabled
() const
FAssetDataGatherer
IsComplete
() const
FAssetDataGatherer
IsGatheringDependencies
() const
FAssetDataGatherer
IsGatherOnGameThreadOnly
() const
FAssetDataGatherer
inline
IsMonitored
(FStringView LocalPath) const
FAssetDataGatherer
IsOnAllowList
(FStringView LocalPath) const
FAssetDataGatherer
IsOnDenyList
(FStringView LocalPath) const
FAssetDataGatherer
IsProcessingPauseRequested
() const
FAssetDataGatherer
inline
IsSynchronous
() const
FAssetDataGatherer
IsVerseFile
(FStringView FilePath)
FAssetDataGatherer
static
OnAdditionalMountSearchCompleted
()
FAssetDataGatherer
OnDirectoryCreated
(FStringView LocalPath)
FAssetDataGatherer
OnFilesCreated
(TConstArrayView< FString > LocalPaths)
FAssetDataGatherer
OnInitialSearchCompleted
()
FAssetDataGatherer
PauseProcessing
()
FAssetDataGatherer
inline
PrioritizeSearchPath
(const FString &PathToPrioritize)
FAssetDataGatherer
ReadAssetFile
(FPackageReader &PackageReader, TArray< FAssetData * > &AssetDataList, FPackageDependencyData &DependencyData, TArray< FString > &CookedPackagesToLoadUponDiscovery, FPackageReader::EReadOptions Options)
FAssetDataGatherer
static
RemoveMountPoint
(FStringView LocalPath)
FAssetDataGatherer
RequestAsyncCacheSave
()
FAssetDataGatherer
inline
ResumeProcessing
()
FAssetDataGatherer
inline
Run
() override
FAssetDataGatherer
virtual
ScanPathsSynchronous
(const TArray< FString > &InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters)
FAssetDataGatherer
SetGatherOnGameThreadOnly
(bool bValue)
FAssetDataGatherer
inline
SetInitialPluginsLoaded
()
FAssetDataGatherer
SetIsAdditionalMountSearchInProgress
(bool bIsInProgress)
FAssetDataGatherer
inline
SetIsOnAllowList
(FStringView LocalPath, bool bIsAllowed)
FAssetDataGatherer
StartAsync
()
FAssetDataGatherer
Stop
() override
FAssetDataGatherer
virtual
UpdateCacheForSaving
()
FAssetDataGatherer
WaitForIdle
(float TimeoutSeconds=-1.0f)
FAssetDataGatherer
WaitOnPath
(FStringView LocalPath)
FAssetDataGatherer
~FAssetDataGatherer
()
FAssetDataGatherer
virtual
~FRunnable
()
FRunnable
inline
virtual
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