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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FAsyncLoadingThread2, including all inherited members.
| AddPendingCDOs(FAsyncPackage2 *Package, TArray< UClass *, TInlineAllocator< 8 > > &Classes) | FAsyncLoadingThread2 | inline |
| AddPendingRequest(int32 RequestID) | FAsyncLoadingThread2 | inline |
| AltZenaphore | FAsyncLoadingThread2 | |
| CancelLoading() override | FAsyncLoadingThread2 | virtual |
| ContainsAnyPendingRequests() | FAsyncLoadingThread2 | inline |
| ContainsAnyRequestID(TConstArrayView< int32 > RequestIDs) | FAsyncLoadingThread2 | inline |
| ContainsRequestID(int32 RequestID) | FAsyncLoadingThread2 | inline |
| EnterAsyncLoadingTick() | FAsyncLoadingThread2 | inline |
| EventQueue | FAsyncLoadingThread2 | |
| EventSpecs | FAsyncLoadingThread2 | |
| Exit() | FRunnable | inlinevirtual |
| FAsyncLoadingThread2(FIoDispatcher &IoDispatcher) | FAsyncLoadingThread2 | |
| FAsyncLoadingVerseRoot | FAsyncLoadingThread2 | friend |
| FAsyncPackage2 | FAsyncLoadingThread2 | friend |
| FindAsyncPackage(FPackageId PackageId) | FAsyncLoadingThread2 | inline |
| FindOrInsertPackage(FAsyncLoadingThreadState2 &ThreadState, FAsyncPackageDesc2 &InDesc, bool &bInserted, FAsyncPackage2 *ImportedByPackage, TUniquePtr< FLoadPackageAsyncDelegate > &&PackageLoadedDelegate=TUniquePtr< FLoadPackageAsyncDelegate >(), TSharedPtr< FLoadPackageAsyncProgressDelegate > PackageProgressDelegate=nullptr) | FAsyncLoadingThread2 | |
| FlushLoading(TConstArrayView< int32 > RequestIds) override | FAsyncLoadingThread2 | virtual |
| FlushLoadingFromLoadingThread(FAsyncLoadingThreadState2 &ThreadState, TConstArrayView< int32 > RequestIds) | FAsyncLoadingThread2 | |
| FlushLoadingFromParallelLoadingThread(FAsyncLoadingThreadState2 &ThreadState, TConstArrayView< int32 > RequestIds) | FAsyncLoadingThread2 | |
| GetAsyncLoadPercentage(const FName &PackageName) override | FAsyncLoadingThread2 | virtual |
| GetAsyncPackage(const FPackageId &PackageId) | FAsyncLoadingThread2 | inline |
| GetIsInAsyncLoadingTick() const | FAsyncLoadingThread2 | inline |
| GetLoaderType() const override | FAsyncLoadingThread2 | inlinevirtual |
| GetNextRequestId() | IAsyncPackageLoader | protectedstatic |
| GetNumAsyncPackages() override | FAsyncLoadingThread2 | inlinevirtual |
| GetNumQueuedPackages() override | FAsyncLoadingThread2 | inlinevirtual |
| GetSingleThreadInterface() | FRunnable | inlinevirtual |
| GraphAllocator | FAsyncLoadingThread2 | |
| Init() override | FAsyncLoadingThread2 | virtual |
| InitializeLoading() override | FAsyncLoadingThread2 | virtual |
| IsAsyncLoadingPackages() override | FAsyncLoadingThread2 | inlinevirtual |
| IsAsyncLoadingSuspended() override | FAsyncLoadingThread2 | inlinevirtual |
| IsInAsyncLoadThread() override | FAsyncLoadingThread2 | inlinevirtual |
| IsMultithreaded() override | FAsyncLoadingThread2 | inlinevirtual |
| LeaveAsyncLoadingTick() | FAsyncLoadingThread2 | inline |
| LoadPackage(const FPackagePath &InPackagePath, FName InCustomName, FLoadPackageAsyncDelegate InCompletionDelegate, EPackageFlags InPackageFlags, int32 InPIEInstanceID, int32 InPackagePriority, const FLinkerInstancingContext *InstancingContext=nullptr, uint32 InLoadFlags=LOAD_None) override | FAsyncLoadingThread2 | virtual |
| LoadPackage(const FPackagePath &InPackagePath, FLoadPackageAsyncOptionalParams Params) override | FAsyncLoadingThread2 | virtual |
| LoadPackageInternal(const FPackagePath &InPackagePath, FName InCustomName, TUniquePtr< FLoadPackageAsyncDelegate > &&InCompletionDelegate, TSharedPtr< FLoadPackageAsyncProgressDelegate > InProgressDelegate, EPackageFlags InPackageFlags, int32 InPIEInstanceID, int32 InPackagePriority, const FLinkerInstancingContext *InInstancingContext, uint32 InLoadFlags) | FAsyncLoadingThread2 | |
| MainThreadEventQueue | FAsyncLoadingThread2 | |
| NotifyCompiledVersePackage(Verse::VPackage *Package) | FAsyncLoadingThread2 | |
| NotifyConstructedDuringAsyncLoading(UObject *Object, bool bSubObjectThatAlreadyExists) override | FAsyncLoadingThread2 | virtual |
| NotifyRegistrationComplete() override | FAsyncLoadingThread2 | virtual |
| NotifyRegistrationEvent(FName PackageName, FName Name, ENotifyRegistrationType NotifyRegistrationType, ENotifyRegistrationPhase NotifyRegistrationPhase, UObject *(*InRegister)(), bool InbDynamic, UObject *FinishedObject) override | FAsyncLoadingThread2 | virtual |
| NotifyScriptVersePackage(Verse::VPackage *Package) override | FAsyncLoadingThread2 | virtual |
| NotifyUnreachableObjects(const TArrayView< FUObjectItem * > &UnreachableObjects) override | FAsyncLoadingThread2 | virtual |
| ProcessAsyncLoadingFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool &bDidSomething) | FAsyncLoadingThread2 | |
| ProcessDeferredDeletePackagesQueue(int32 MaxCount=MAX_int32) | FAsyncLoadingThread2 | inline |
| ProcessLoading(bool bUseTimeLimit, bool bUseFullTimeLimit, double TimeLimit) override | FAsyncLoadingThread2 | inlinevirtual |
| ProcessLoadingFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool bUseTimeLimit, bool bUseFullTimeLimit, double TimeLimit) | FAsyncLoadingThread2 | |
| ProcessLoadingUntilComplete(TFunctionRef< bool()> CompletionPredicate, double TimeLimit) override | FAsyncLoadingThread2 | inlinevirtual |
| ProcessLoadingUntilCompleteFromGameThread(FAsyncLoadingThreadState2 &ThreadState, TFunctionRef< bool()> CompletionPredicate, double TimeLimit) | FAsyncLoadingThread2 | |
| QueueUnresolvedPackage(FAsyncLoadingThreadState2 &ThreadState, EPackageStoreEntryStatus PackageStatus, FAsyncPackageDesc2 &PackageDesc, TUniquePtr< FLoadPackageAsyncDelegate > &&LoadPackageAsyncDelegate, TSharedPtr< FLoadPackageAsyncProgressDelegate > LoadPackageAsyncProgressDelegate) | FAsyncLoadingThread2 | |
| RemovePendingRequests(FAsyncLoadingThreadState2 &ThreadState, TConstArrayView< int32 > RequestIDs) | FAsyncLoadingThread2 | inline |
| ResumeLoading() override | FAsyncLoadingThread2 | virtual |
| Run() override | FAsyncLoadingThread2 | virtual |
| ShouldAlwaysLoadPackageAsync(const FPackagePath &PackagePath) override | FAsyncLoadingThread2 | inlinevirtual |
| ShutdownLoading() override | FAsyncLoadingThread2 | virtual |
| StartThread() override | FAsyncLoadingThread2 | virtual |
| Stop() override | FAsyncLoadingThread2 | virtual |
| SuspendLoading() override | FAsyncLoadingThread2 | virtual |
| TickAsyncLoadingFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool bUseTimeLimit, bool bUseFullTimeLimit, double TimeLimit, TConstArrayView< int32 > FlushRequestIDs, bool &bDidSomething) | FAsyncLoadingThread2 | |
| TickAsyncThreadFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool &bDidSomething) | FAsyncLoadingThread2 | |
| UpdatePackagePriority(FAsyncLoadingThreadState2 &ThreadState, FAsyncPackage2 *Package) | FAsyncLoadingThread2 | |
| UpdatePackagePriorityRecursive(FAsyncLoadingThreadState2 &ThreadState, FAsyncPackage2 *Package, int32 NewPriority) | FAsyncLoadingThread2 | |
| WarnAboutPotentialSyncLoadStall(FAsyncLoadingSyncLoadContext *SyncLoadContext) | FAsyncLoadingThread2 | |
| ~FAsyncLoadingThread2() | FAsyncLoadingThread2 | virtual |
| ~FRunnable() | FRunnable | inlinevirtual |
| ~IAsyncPackageLoader() | IAsyncPackageLoader | inlinevirtual |