UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAsyncLoadingThread2 Member List

This is the complete list of members for FAsyncLoadingThread2, including all inherited members.

AddPendingCDOs(FAsyncPackage2 *Package, TArray< UClass *, TInlineAllocator< 8 > > &Classes)FAsyncLoadingThread2inline
AddPendingRequest(int32 RequestID)FAsyncLoadingThread2inline
AltZenaphoreFAsyncLoadingThread2
CancelLoading() overrideFAsyncLoadingThread2virtual
ContainsAnyPendingRequests()FAsyncLoadingThread2inline
ContainsAnyRequestID(TConstArrayView< int32 > RequestIDs)FAsyncLoadingThread2inline
ContainsRequestID(int32 RequestID)FAsyncLoadingThread2inline
EnterAsyncLoadingTick()FAsyncLoadingThread2inline
EventQueueFAsyncLoadingThread2
EventSpecsFAsyncLoadingThread2
Exit()FRunnableinlinevirtual
FAsyncLoadingThread2(FIoDispatcher &IoDispatcher)FAsyncLoadingThread2
FAsyncLoadingVerseRootFAsyncLoadingThread2friend
FAsyncPackage2FAsyncLoadingThread2friend
FindAsyncPackage(FPackageId PackageId)FAsyncLoadingThread2inline
FindOrInsertPackage(FAsyncLoadingThreadState2 &ThreadState, FAsyncPackageDesc2 &InDesc, bool &bInserted, FAsyncPackage2 *ImportedByPackage, TUniquePtr< FLoadPackageAsyncDelegate > &&PackageLoadedDelegate=TUniquePtr< FLoadPackageAsyncDelegate >(), TSharedPtr< FLoadPackageAsyncProgressDelegate > PackageProgressDelegate=nullptr)FAsyncLoadingThread2
FlushLoading(TConstArrayView< int32 > RequestIds) overrideFAsyncLoadingThread2virtual
FlushLoadingFromLoadingThread(FAsyncLoadingThreadState2 &ThreadState, TConstArrayView< int32 > RequestIds)FAsyncLoadingThread2
FlushLoadingFromParallelLoadingThread(FAsyncLoadingThreadState2 &ThreadState, TConstArrayView< int32 > RequestIds)FAsyncLoadingThread2
GetAsyncLoadPercentage(const FName &PackageName) overrideFAsyncLoadingThread2virtual
GetAsyncPackage(const FPackageId &PackageId)FAsyncLoadingThread2inline
GetIsInAsyncLoadingTick() constFAsyncLoadingThread2inline
GetLoaderType() const overrideFAsyncLoadingThread2inlinevirtual
GetNextRequestId()IAsyncPackageLoaderprotectedstatic
GetNumAsyncPackages() overrideFAsyncLoadingThread2inlinevirtual
GetNumQueuedPackages() overrideFAsyncLoadingThread2inlinevirtual
GetSingleThreadInterface()FRunnableinlinevirtual
GraphAllocatorFAsyncLoadingThread2
Init() overrideFAsyncLoadingThread2virtual
InitializeLoading() overrideFAsyncLoadingThread2virtual
IsAsyncLoadingPackages() overrideFAsyncLoadingThread2inlinevirtual
IsAsyncLoadingSuspended() overrideFAsyncLoadingThread2inlinevirtual
IsInAsyncLoadThread() overrideFAsyncLoadingThread2inlinevirtual
IsMultithreaded() overrideFAsyncLoadingThread2inlinevirtual
LeaveAsyncLoadingTick()FAsyncLoadingThread2inline
LoadPackage(const FPackagePath &InPackagePath, FName InCustomName, FLoadPackageAsyncDelegate InCompletionDelegate, EPackageFlags InPackageFlags, int32 InPIEInstanceID, int32 InPackagePriority, const FLinkerInstancingContext *InstancingContext=nullptr, uint32 InLoadFlags=LOAD_None) overrideFAsyncLoadingThread2virtual
LoadPackage(const FPackagePath &InPackagePath, FLoadPackageAsyncOptionalParams Params) overrideFAsyncLoadingThread2virtual
LoadPackageInternal(const FPackagePath &InPackagePath, FName InCustomName, TUniquePtr< FLoadPackageAsyncDelegate > &&InCompletionDelegate, TSharedPtr< FLoadPackageAsyncProgressDelegate > InProgressDelegate, EPackageFlags InPackageFlags, int32 InPIEInstanceID, int32 InPackagePriority, const FLinkerInstancingContext *InInstancingContext, uint32 InLoadFlags)FAsyncLoadingThread2
MainThreadEventQueueFAsyncLoadingThread2
NotifyCompiledVersePackage(Verse::VPackage *Package)FAsyncLoadingThread2
NotifyConstructedDuringAsyncLoading(UObject *Object, bool bSubObjectThatAlreadyExists) overrideFAsyncLoadingThread2virtual
NotifyRegistrationComplete() overrideFAsyncLoadingThread2virtual
NotifyRegistrationEvent(FName PackageName, FName Name, ENotifyRegistrationType NotifyRegistrationType, ENotifyRegistrationPhase NotifyRegistrationPhase, UObject *(*InRegister)(), bool InbDynamic, UObject *FinishedObject) overrideFAsyncLoadingThread2virtual
NotifyScriptVersePackage(Verse::VPackage *Package) overrideFAsyncLoadingThread2virtual
NotifyUnreachableObjects(const TArrayView< FUObjectItem * > &UnreachableObjects) overrideFAsyncLoadingThread2virtual
ProcessAsyncLoadingFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool &bDidSomething)FAsyncLoadingThread2
ProcessDeferredDeletePackagesQueue(int32 MaxCount=MAX_int32)FAsyncLoadingThread2inline
ProcessLoading(bool bUseTimeLimit, bool bUseFullTimeLimit, double TimeLimit) overrideFAsyncLoadingThread2inlinevirtual
ProcessLoadingFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool bUseTimeLimit, bool bUseFullTimeLimit, double TimeLimit)FAsyncLoadingThread2
ProcessLoadingUntilComplete(TFunctionRef< bool()> CompletionPredicate, double TimeLimit) overrideFAsyncLoadingThread2inlinevirtual
ProcessLoadingUntilCompleteFromGameThread(FAsyncLoadingThreadState2 &ThreadState, TFunctionRef< bool()> CompletionPredicate, double TimeLimit)FAsyncLoadingThread2
QueueUnresolvedPackage(FAsyncLoadingThreadState2 &ThreadState, EPackageStoreEntryStatus PackageStatus, FAsyncPackageDesc2 &PackageDesc, TUniquePtr< FLoadPackageAsyncDelegate > &&LoadPackageAsyncDelegate, TSharedPtr< FLoadPackageAsyncProgressDelegate > LoadPackageAsyncProgressDelegate)FAsyncLoadingThread2
RemovePendingRequests(FAsyncLoadingThreadState2 &ThreadState, TConstArrayView< int32 > RequestIDs)FAsyncLoadingThread2inline
ResumeLoading() overrideFAsyncLoadingThread2virtual
Run() overrideFAsyncLoadingThread2virtual
ShouldAlwaysLoadPackageAsync(const FPackagePath &PackagePath) overrideFAsyncLoadingThread2inlinevirtual
ShutdownLoading() overrideFAsyncLoadingThread2virtual
StartThread() overrideFAsyncLoadingThread2virtual
Stop() overrideFAsyncLoadingThread2virtual
SuspendLoading() overrideFAsyncLoadingThread2virtual
TickAsyncLoadingFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool bUseTimeLimit, bool bUseFullTimeLimit, double TimeLimit, TConstArrayView< int32 > FlushRequestIDs, bool &bDidSomething)FAsyncLoadingThread2
TickAsyncThreadFromGameThread(FAsyncLoadingThreadState2 &ThreadState, bool &bDidSomething)FAsyncLoadingThread2
UpdatePackagePriority(FAsyncLoadingThreadState2 &ThreadState, FAsyncPackage2 *Package)FAsyncLoadingThread2
UpdatePackagePriorityRecursive(FAsyncLoadingThreadState2 &ThreadState, FAsyncPackage2 *Package, int32 NewPriority)FAsyncLoadingThread2
WarnAboutPotentialSyncLoadStall(FAsyncLoadingSyncLoadContext *SyncLoadContext)FAsyncLoadingThread2
~FAsyncLoadingThread2()FAsyncLoadingThread2virtual
~FRunnable()FRunnableinlinevirtual
~IAsyncPackageLoader()IAsyncPackageLoaderinlinevirtual