#include <AudioAddressPattern.h>
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| static ENGINE_API bool | BracePatternMatches (const FString &Pattern, int32 PatternStartIndex, int32 PatternEndIndex, const FString &Part, int32 &PartIter) |
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| static ENGINE_API bool | BracketPatternMatches (const FString &Pattern, int32 PatternStartIndex, int32 PatternEndIndex, TCHAR MatchChar) |
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| static ENGINE_API bool | IsValidPatternPart (const FString &Part) |
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| static ENGINE_API bool | IsValidPattern (const TArray< FString > &InContainers, const FString &InMethod) |
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| static ENGINE_API bool | IsValidPath (const FString &Path, bool bInvalidateSeparator) |
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| static ENGINE_API bool | PartsMatch (const FString &Pattern, const FString &Part) |
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| static ENGINE_API bool | WildPatternMatches (const FString &Pattern, int32 &PatternIter, const FString &Part, int32 &PartIter) |
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◆ BracePatternMatches()
| bool FAudioAddressPattern::BracePatternMatches |
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const FString & |
Pattern, |
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int32 |
PatternStartIndex, |
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int32 |
PatternEndIndex, |
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const FString & |
Part, |
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int32 & |
PartIter |
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) |
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◆ BracketPatternMatches()
| bool FAudioAddressPattern::BracketPatternMatches |
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const FString & |
Pattern, |
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int32 |
PatternStartIndex, |
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int32 |
PatternEndIndex, |
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TCHAR |
MatchChar |
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◆ IsValidPath()
| bool FAudioAddressPattern::IsValidPath |
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const FString & |
Path, |
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bool |
bInvalidateSeparator |
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◆ IsValidPattern()
| bool FAudioAddressPattern::IsValidPattern |
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const TArray< FString > & |
InContainers, |
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const FString & |
InMethod |
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) |
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◆ IsValidPatternPart()
| bool FAudioAddressPattern::IsValidPatternPart |
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const FString & |
Part | ) |
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◆ PartsMatch()
| bool FAudioAddressPattern::PartsMatch |
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const FString & |
Pattern, |
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const FString & |
Part |
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) |
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◆ WildPatternMatches()
| bool FAudioAddressPattern::WildPatternMatches |
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const FString & |
Pattern, |
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int32 & |
PatternIter, |
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const FString & |
Part, |
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int32 & |
PartIter |
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The documentation for this class was generated from the following files: