UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioAddressPattern Class Reference

#include <AudioAddressPattern.h>

Static Public Member Functions

static ENGINE_API bool BracePatternMatches (const FString &Pattern, int32 PatternStartIndex, int32 PatternEndIndex, const FString &Part, int32 &PartIter)
 
static ENGINE_API bool BracketPatternMatches (const FString &Pattern, int32 PatternStartIndex, int32 PatternEndIndex, TCHAR MatchChar)
 
static ENGINE_API bool IsValidPatternPart (const FString &Part)
 
static ENGINE_API bool IsValidPattern (const TArray< FString > &InContainers, const FString &InMethod)
 
static ENGINE_API bool IsValidPath (const FString &Path, bool bInvalidateSeparator)
 
static ENGINE_API bool PartsMatch (const FString &Pattern, const FString &Part)
 
static ENGINE_API bool WildPatternMatches (const FString &Pattern, int32 &PatternIter, const FString &Part, int32 &PartIter)
 

Member Function Documentation

◆ BracePatternMatches()

bool FAudioAddressPattern::BracePatternMatches ( const FString &  Pattern,
int32  PatternStartIndex,
int32  PatternEndIndex,
const FString &  Part,
int32 PartIter 
)
static

◆ BracketPatternMatches()

bool FAudioAddressPattern::BracketPatternMatches ( const FString &  Pattern,
int32  PatternStartIndex,
int32  PatternEndIndex,
TCHAR  MatchChar 
)
static

◆ IsValidPath()

bool FAudioAddressPattern::IsValidPath ( const FString &  Path,
bool  bInvalidateSeparator 
)
static

◆ IsValidPattern()

bool FAudioAddressPattern::IsValidPattern ( const TArray< FString > &  InContainers,
const FString &  InMethod 
)
static

◆ IsValidPatternPart()

bool FAudioAddressPattern::IsValidPatternPart ( const FString &  Part)
static

◆ PartsMatch()

bool FAudioAddressPattern::PartsMatch ( const FString &  Pattern,
const FString &  Part 
)
static

◆ WildPatternMatches()

bool FAudioAddressPattern::WildPatternMatches ( const FString &  Pattern,
int32 PatternIter,
const FString &  Part,
int32 PartIter 
)
static

The documentation for this class was generated from the following files: