UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioMixerModuleAudioUnit Class Reference
+ Inheritance diagram for FAudioMixerModuleAudioUnit:

Public Member Functions

virtual void StartupModule () override
 
virtual bool IsAudioMixerModule () const override
 
virtual Audio::IAudioMixerPlatformInterfaceCreateAudioMixerPlatformInterface () override
 
- Public Member Functions inherited from IAudioDeviceModule
virtual bool IsAudioDeviceClassMulticlient () const
 
virtual FAudioDeviceCreateAudioDevice ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

Concrete implementation of FAudioDevice for Apple's CoreAudio

Member Function Documentation

◆ CreateAudioMixerPlatformInterface()

virtual Audio::IAudioMixerPlatformInterface * FAudioMixerModuleAudioUnit::CreateAudioMixerPlatformInterface ( )
inlineoverridevirtual

Reimplemented from IAudioDeviceModule.

◆ IsAudioMixerModule()

virtual bool FAudioMixerModuleAudioUnit::IsAudioMixerModule ( ) const
inlineoverridevirtual

Creates a new instance of the audio device implemented by the module.

Reimplemented from IAudioDeviceModule.

◆ StartupModule()

virtual void FAudioMixerModuleAudioUnit::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: