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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FAudioMixerModuleAudioUnit:Public Member Functions | |
| virtual void | StartupModule () override |
| virtual bool | IsAudioMixerModule () const override |
| virtual Audio::IAudioMixerPlatformInterface * | CreateAudioMixerPlatformInterface () override |
Public Member Functions inherited from IAudioDeviceModule | |
| virtual bool | IsAudioDeviceClassMulticlient () const |
| virtual FAudioDevice * | CreateAudioDevice () |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Concrete implementation of FAudioDevice for Apple's CoreAudio
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inlineoverridevirtual |
Reimplemented from IAudioDeviceModule.
Creates a new instance of the audio device implemented by the module.
Reimplemented from IAudioDeviceModule.
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.