UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioMixerModuleXAudio2 Class Reference

#include <AudioMixerXAudio2.h>

+ Inheritance diagram for FAudioMixerModuleXAudio2:

Public Member Functions

virtual void StartupModule () override
 
virtual bool IsAudioMixerModule () const override
 
virtual Audio::IAudioMixerPlatformInterfaceCreateAudioMixerPlatformInterface () override
 
- Public Member Functions inherited from IAudioDeviceModule
virtual bool IsAudioDeviceClassMulticlient () const
 
virtual FAudioDeviceCreateAudioDevice ()
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Member Function Documentation

◆ CreateAudioMixerPlatformInterface()

Audio::IAudioMixerPlatformInterface * FAudioMixerModuleXAudio2::CreateAudioMixerPlatformInterface ( )
overridevirtual

Reimplemented from IAudioDeviceModule.

◆ IsAudioMixerModule()

bool FAudioMixerModuleXAudio2::IsAudioMixerModule ( ) const
overridevirtual

Creates a new instance of the audio device implemented by the module.

Reimplemented from IAudioDeviceModule.

◆ StartupModule()

void FAudioMixerModuleXAudio2::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: