UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioMixerPlatformAudioLinkModule Class Reference
+ Inheritance diagram for FAudioMixerPlatformAudioLinkModule:

Public Member Functions

virtual bool IsAudioMixerModule () const override
 
virtual void StartupModule () override
 
virtual FAudioDeviceCreateAudioDevice () override
 
virtual Audio::IAudioMixerPlatformInterfaceCreateAudioMixerPlatformInterface () override
 
- Public Member Functions inherited from IAudioDeviceModule
virtual bool IsAudioDeviceClassMulticlient () const
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Member Function Documentation

◆ CreateAudioDevice()

virtual FAudioDevice * FAudioMixerPlatformAudioLinkModule::CreateAudioDevice ( )
inlineoverridevirtual

Reimplemented from IAudioDeviceModule.

◆ CreateAudioMixerPlatformInterface()

virtual Audio::IAudioMixerPlatformInterface * FAudioMixerPlatformAudioLinkModule::CreateAudioMixerPlatformInterface ( )
inlineoverridevirtual

Reimplemented from IAudioDeviceModule.

◆ IsAudioMixerModule()

virtual bool FAudioMixerPlatformAudioLinkModule::IsAudioMixerModule ( ) const
inlineoverridevirtual

Creates a new instance of the audio device implemented by the module.

Reimplemented from IAudioDeviceModule.

◆ StartupModule()

virtual void FAudioMixerPlatformAudioLinkModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: