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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IConsoleManager.h>
Inheritance diagram for FAutoConsoleVariable:Autoregistering float, int or string console variable
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| bool | DefaultValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
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| ) |
Create a bool console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| int32 | DefaultValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a int console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| float | DefaultValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a float console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| const TCHAR * | DefaultValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a string console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| bool | DefaultValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a bool console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| int32 | DefaultValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a int console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| float | DefaultValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a float console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariable::FAutoConsoleVariable | ( | const TCHAR * | Name, |
| const TCHAR * | DefaultValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a string console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
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Dereference back to a console variable
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Dereference back to a console variable
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inline |