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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AutomationTest.h>
Simple class to store the automation test info
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Constructor
| InDisplayName | - Name used in the UI |
| InFullTestPath | - Dot-separated pathname to hierarchically display in the UI, which should be unique |
| InTestName | - The test command string |
| InTestFlags | - Test flags |
| InNumParticipantsRequired | - Number of workers to run test |
| InParameterName | - optional parameter. e.g. asset name |
| InSourceFile | - Filesystem path to the source file which defines the test |
| InSourceFileLine | - Line number in the source file which defines the test |
| InAssetPath | - Filesystem path to the UAsset file which defines the test |
| InOpenCommand | - An exec command to open the test |
| InTestTags | - Tag metadata concatenated into one string |
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Add a test flag if a parent node.
@Param InTestFlags - the child test flag to add.
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Gets the asset potentially associated with the test.
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Get the display name of this test.
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Gets the full path for this test if you wanted to run it.
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Get the number of devices running this test
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Get the number of participant this test needs in order to be run
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Gets the open command potentially associated with the test.
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Get the source file this test originated in.
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Get the line number in the source file this test originated on.
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Get the type of test.
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Get the test name of this test.
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Get the type of parameter. This will be the asset name for linked assets.
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Get the tags associated with this test.
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Be notified of a new device running the test so we should update our flag counting these
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Zero the number of devices running this test
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Set the display name of the child node.
@Param InDisplayName - the new child test name.
Set the number of participant this test needs in order to be run
@Param NumRequired - The new number of participants needed