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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BackgroundHttpModule.h>
Inheritance diagram for FBackgroundHttpModule:Public Member Functions | |
| BACKGROUNDHTTP_API FBackgroundHttpManagerPtr | GetBackgroundHttpManager () |
| virtual void | StartupModule () override |
| virtual void | ShutdownModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static BACKGROUNDHTTP_API FBackgroundHttpModule & | Get () |
| static BACKGROUNDHTTP_API FBackgroundHttpRequestPtr | CreateBackgroundRequest () |
Module for Http Background request implementations
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static |
Creates a BackgroundRequest through the appropriate platform-layer.
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static |
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
| FBackgroundHttpManagerPtr FBackgroundHttpModule::GetBackgroundHttpManager | ( | ) |
Gets the current BackgroundHttpManager from the appropriate platform layer.
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overridevirtual |
Called when Background Http module is unloaded
Reimplemented from IModuleInterface.
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overridevirtual |
Called when Background Http module is loaded
Reimplemented from IModuleInterface.