UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBaseMeshReconstructorModule Class Reference

#include <BaseMeshReconstructorModule.h>

+ Inheritance diagram for FBaseMeshReconstructorModule:

Public Member Functions

virtual void StartupModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static FName GetModularFeatureName ()
 
static FBaseMeshReconstructorModuleGet ()
 
static bool IsAvailable ()
 

Member Function Documentation

◆ Get()

static FBaseMeshReconstructorModule & FBaseMeshReconstructorModule::Get ( )
inlinestatic

Singleton-like access to a MeshReconstructorModule.

Returns
Returns reference to the highest priority MeshReconstructorModule module

◆ GetModularFeatureName()

static FName FBaseMeshReconstructorModule::GetModularFeatureName ( )
inlinestatic

Part of the pattern for supporting modular features.

Returns
the name of the feature.

◆ IsAvailable()

static bool FBaseMeshReconstructorModule::IsAvailable ( )
inlinestatic

Check to see that there is a MeshReconstructor module available.

Returns
True if there exists a MeshReconstructor module registered.

◆ StartupModule()

virtual void FBaseMeshReconstructorModule::StartupModule ( )
inlineoverridevirtual

Register module as a MeshReconstructor on startup.

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following file: