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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BaseMeshReconstructorModule.h>
Inheritance diagram for FBaseMeshReconstructorModule:Public Member Functions | |
| virtual void | StartupModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static FName | GetModularFeatureName () |
| static FBaseMeshReconstructorModule & | Get () |
| static bool | IsAvailable () |
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inlinestatic |
Singleton-like access to a MeshReconstructorModule.
Part of the pattern for supporting modular features.
Check to see that there is a MeshReconstructor module available.
Register module as a MeshReconstructor on startup.
Reimplemented from IModuleInterface.