#include <RendererPrivateUtils.h>
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| RENDERER_API void | UploadTo (FRDGBuilder &GraphBuilder, FRDGBuffer *DestBuffer, FRDGBuffer *ScatterOffsets, FRDGBuffer *Values, uint32 NumScatters, uint32 NumBytesPerElement, int32 NumValuesPerScatter) |
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| RENDERER_API void | UploadTo (FRDGBuilder &GraphBuilder, FRDGBuffer *DestBuffer, FRDGBuffer *ScatterOffsets, FRDGBuffer *Values, TFunction< uint64()> &&GetNumScatters, uint32 NumBytesPerElement, int32 NumValuesPerScatter) |
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◆ UploadTo() [1/2]
◆ UploadTo() [2/2]
The documentation for this class was generated from the following files: