#include <BufferVisualizationData.h>
◆ FBufferVisualizationData()
| FBufferVisualizationData::FBufferVisualizationData |
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inline |
◆ GetMaterial()
Get a named material from the available material map
◆ GetMaterialApplyAutoExposure()
| bool FBufferVisualizationData::GetMaterialApplyAutoExposure |
( |
FName |
InMaterialName | ) |
const |
Get whether auto exposure should be applied for the visualization mode
◆ GetMaterialDefaultDisplayName()
| FText FBufferVisualizationData::GetMaterialDefaultDisplayName |
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static |
Get the default display name if no material is used and the Overview window is being used
◆ GetMaterialDisplayName()
| FText FBufferVisualizationData::GetMaterialDisplayName |
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FName |
InMaterialName | ) |
const |
Get the display name of a named material from the available material map
◆ GetOverviewMaterials()
Access the list of materials currently in use by the buffer visualization overview
◆ GetVisualizationTargetConsoleCommandName()
| static const TCHAR * FBufferVisualizationData::GetVisualizationTargetConsoleCommandName |
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inlinestatic |
Return the console command name for enabling single buffer visualization
◆ Initialize()
| void FBufferVisualizationData::Initialize |
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◆ IsDifferentToCurrentOverviewMaterialNames()
| bool FBufferVisualizationData::IsDifferentToCurrentOverviewMaterialNames |
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const FString & |
InNameList | ) |
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◆ IsInitialized()
| bool FBufferVisualizationData::IsInitialized |
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const |
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inline |
Check if system was initialized
◆ IterateOverAvailableMaterials()
template<class T >
| void FBufferVisualizationData::IterateOverAvailableMaterials |
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T & |
Iterator | ) |
const |
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inline |
Iterator function for iterating over available materials
◆ SetCurrentOverviewMaterialNames()
| void FBufferVisualizationData::SetCurrentOverviewMaterialNames |
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const FString & |
InNameList | ) |
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We cache the overview material name list from the console command here, so all dynamically created views can re-use the existing cached list of materials
The documentation for this class was generated from the following files: