UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBuiltInHttpClientPlatformSocketPool Class Reference

#include <BuiltInHttpClientPlatformSocket.h>

+ Inheritance diagram for FBuiltInHttpClientPlatformSocketPool:

Public Member Functions

 FBuiltInHttpClientPlatformSocketPool (const FString InAddress)
 
virtual ~FBuiltInHttpClientPlatformSocketPool () override
 
virtual IBuiltInHttpClientSocketAcquireSocket (float TimeoutSeconds=-1.f) override
 
virtual void ReleaseSocket (IBuiltInHttpClientSocket *Socket, bool bKeepAlive) override
 
- Public Member Functions inherited from IBuiltInHttpClientSocketPool
virtual ~IBuiltInHttpClientSocketPool ()=default
 

Constructor & Destructor Documentation

◆ FBuiltInHttpClientPlatformSocketPool()

FBuiltInHttpClientPlatformSocketPool::FBuiltInHttpClientPlatformSocketPool ( const FString  InAddress)

◆ ~FBuiltInHttpClientPlatformSocketPool()

FBuiltInHttpClientPlatformSocketPool::~FBuiltInHttpClientPlatformSocketPool ( )
overridevirtual

Member Function Documentation

◆ AcquireSocket()

IBuiltInHttpClientSocket * FBuiltInHttpClientPlatformSocketPool::AcquireSocket ( float  TimeoutSeconds = -1.f)
overridevirtual

◆ ReleaseSocket()

void FBuiltInHttpClientPlatformSocketPool::ReleaseSocket ( IBuiltInHttpClientSocket Socket,
bool  bKeepAlive 
)
overridevirtual

The documentation for this class was generated from the following files: