UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBulkData Member List

This is the complete list of members for FBulkData, including all inherited members.

BulkDataRangeArray typedefFBulkData
CanLoadFromDisk() constFBulkData
ClearBulkDataFlags(uint32 BulkDataFlagsToClear)FBulkData
ClearBulkDataFlagsOn(EBulkDataFlags &InOutAccumulator, EBulkDataFlags FlagsToClear)FBulkDatastatic
CreateChunkId() constFBulkData
CreateStreamingRequest(EAsyncIOPriorityAndFlags Priority, FBulkDataIORequestCallBack *CompleteCallback, uint8 *UserSuppliedMemory) constFBulkData
CreateStreamingRequest(int64 OffsetInBulkData, int64 BytesToRead, EAsyncIOPriorityAndFlags Priority, FBulkDataIORequestCallBack *CompleteCallback, uint8 *UserSuppliedMemory) constFBulkData
DoesExist() constFBulkData
DumpBulkDataUsage(FOutputDevice &Log)FBulkDatastatic
FBulkData()=defaultFBulkData
FBulkData(const FBulkData &Other)FBulkData
FBulkDataBatchRequestFBulkDatafriend
FExportArchiveFBulkDatafriend
FLinkerLoadFBulkDatafriend
FLinkerSaveFBulkDatafriend
ForceBulkDataResident()FBulkData
FSerializeBulkDataElements typedefFBulkData
GetBulkDataAlignment() constFBulkData
GetBulkDataFlags() constFBulkData
GetBulkDataOffsetInFile() constFBulkData
GetBulkDataSize() constFBulkData
GetBulkDataSizeOnDisk() constFBulkData
GetBulkDataVersions(FArchive &InlineArchive, FPackageFileVersion &OutUEVersion, int32 &OutLicenseeUEVersion, FCustomVersionContainer &OutCustomVersions) constFBulkData
GetCopy(void **Dest, bool bDiscardInternalCopy=true)FBulkData
GetDebugName() constFBulkData
GetDecompressionFormat() constFBulkData
GetDecompressionFormat(EBulkDataFlags InFlags)FBulkDatastatic
GetIoFilenameHash() constFBulkDatainline
HasFlags(EBulkDataFlags Flags, EBulkDataFlags Contains)FBulkDatastatic
IsAsyncLoadingComplete() constFBulkData
IsAvailableForUse() constFBulkData
IsBulkDataLoaded() constFBulkData
IsDataMemoryMapped() constFBulkDatainline
IsDuplicateNonOptional() constFBulkDatainline
IsInExternalResource() constFBulkDatainline
IsInlined() constFBulkDatainline
IsInSeparateFile() constFBulkDatainline
IsLocked() constFBulkDatainline
IsOptional() constFBulkDatainline
IsSingleUse() constFBulkDatainline
IsStoredCompressedOnDisk() constFBulkData
IsUnlocked() constFBulkDatainline
IsUsingIODispatcher() constFBulkDatainline
Lock(uint32 LockFlags)FBulkData
LockReadOnly() constFBulkData
MaxBulkDataSizeFBulkDatastatic
OpenAsyncReadHandle() constFBulkData
operator=(const FBulkData &Other)FBulkData
Realloc(int64 ElementCount, int64 ElementSize)FBulkData
RemoveBulkData()FBulkData
ResetBulkDataFlags(uint32 BulkDataFlagsToSet)FBulkData
Serialize(FArchive &Ar, UObject *Owner, bool bAttemptFileMapping, int32 ElementSize, EFileRegionType FileRegionType)FBulkData
SerializeBulkData(FArchive &Ar, void *Data, EBulkDataFlags InBulkDataFlags)FBulkDatainline
SerializeBulkData(FArchive &Ar, void *Data, int64 DataSize, EBulkDataFlags InBulkDataFlags)FBulkDataprotected
SetBulkDataFlags(uint32 BulkDataFlagsToSet)FBulkData
SetBulkDataFlagsOn(EBulkDataFlags &InOutAccumulator, EBulkDataFlags FlagsToSet)FBulkDatastatic
StealFileMapping()FBulkDatainline
StoreCompressedOnDisk(FName CompressionFormat)FBulkData
UE::Serialization::FEditorBulkDataFBulkDatafriend
UnloadBulkData()FBulkData
Unlock() constFBulkData
~FBulkData()FBulkData