UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCADKernelRetessellateAction Class Reference

#include <CADKernelRetessellateAction.h>

Static Public Member Functions

static CADKERNELEDITOR_API bool CanRetessellate (UStaticMesh *StaticMesh)
 
static CADKERNELEDITOR_API bool RetessellateArray (const TArray< UStaticMesh * > &StaticMeshes)
 
static CADKERNELEDITOR_API bool Retessellate (UStaticMesh *StaticMesh)
 
static CADKERNELEDITOR_API bool RetessellateArray (const TArray< FAssetData > &Assets)
 
static CADKERNELEDITOR_API bool Retessellate (const FAssetData &Asset)
 
static CADKERNELEDITOR_API bool RetessellateArray (const TArray< AStaticMeshActor * > &StaticMeshActors)
 
static CADKERNELEDITOR_API bool Retessellate (AStaticMeshActor *StaticMeshActor)
 
static CADKERNELEDITOR_API bool RetessellateLegacy (UStaticMesh &StaticMesh, FArchive &Ar)
 

Member Function Documentation

◆ CanRetessellate()

bool FCADKernelRetessellateAction::CanRetessellate ( UStaticMesh StaticMesh)
static

◆ Retessellate() [1/3]

static CADKERNELEDITOR_API bool FCADKernelRetessellateAction::Retessellate ( AStaticMeshActor *  StaticMeshActor)
inlinestatic

◆ Retessellate() [2/3]

static CADKERNELEDITOR_API bool FCADKernelRetessellateAction::Retessellate ( const FAssetData Asset)
inlinestatic

◆ Retessellate() [3/3]

static CADKERNELEDITOR_API bool FCADKernelRetessellateAction::Retessellate ( UStaticMesh StaticMesh)
inlinestatic

◆ RetessellateArray() [1/3]

bool FCADKernelRetessellateAction::RetessellateArray ( const TArray< AStaticMeshActor * > &  StaticMeshActors)
static

◆ RetessellateArray() [2/3]

bool FCADKernelRetessellateAction::RetessellateArray ( const TArray< FAssetData > &  Assets)
static

◆ RetessellateArray() [3/3]

bool FCADKernelRetessellateAction::RetessellateArray ( const TArray< UStaticMesh * > &  StaticMeshes)
static

◆ RetessellateLegacy()

bool FCADKernelRetessellateAction::RetessellateLegacy ( UStaticMesh StaticMesh,
FArchive Ar 
)
static

The documentation for this class was generated from the following files: