#include <CudaModule.h>
◆ CUDA()
◆ DriverAPI()
◆ GetCudaContext()
◆ GetCudaContextForDevice()
| CUcontext FCUDAModule::GetCudaContextForDevice |
( |
int |
DeviceIndex | ) |
|
◆ GetCudaDeviceIndex()
| uint32 FCUDAModule::GetCudaDeviceIndex |
( |
| ) |
const |
◆ IsAvailable()
| bool FCUDAModule::IsAvailable |
( |
| ) |
|
◆ IsDeviceIndexRHISelected()
| bool FCUDAModule::IsDeviceIndexRHISelected |
( |
int |
DeviceIndex | ) |
|
◆ ShutdownModule()
| void FCUDAModule::ShutdownModule |
( |
| ) |
|
|
overridevirtual |
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
◆ StartupModule()
| void FCUDAModule::StartupModule |
( |
| ) |
|
|
overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.
◆ OnPostCUDAInit
The documentation for this class was generated from the following files: