UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCachedPassMeshDrawListContextDeferred Member List

This is the complete list of members for FCachedPassMeshDrawListContextDeferred, including all inherited members.

AddCommand(FMeshDrawCommand &Initializer, uint32 NumElements) override finalFCachedPassMeshDrawListContextvirtual
bAnyLooseParameterBuffersFCachedPassMeshDrawListContextprotected
BeginMesh(int32 SceneInfoIndex, int32 MeshIndex)FCachedPassMeshDrawListContext
BeginMeshPass(EMeshPass::Type MeshPass)FCachedPassMeshDrawListContext
bUseGPUSceneFCachedPassMeshDrawListContextprotected
CommandInfoFCachedPassMeshDrawListContextprotected
CurrMeshPassFCachedPassMeshDrawListContextprotected
DeferredFinalizeMeshDrawCommands(const TArrayView< FPrimitiveSceneInfo * > &SceneInfos, int32 Start, int32 End)FCachedPassMeshDrawListContextDeferred
EndMesh()FCachedPassMeshDrawListContext
EndMeshPass()FCachedPassMeshDrawListContext
FCachedPassMeshDrawListContext(FScene &InScene)FCachedPassMeshDrawListContext
FCachedPassMeshDrawListContextDeferred(FScene &InScene)FCachedPassMeshDrawListContextDeferredinline
FinalizeCommand(const FMeshBatch &MeshBatch, int32 BatchElementIndex, const FMeshDrawCommandPrimitiveIdInfo &IdInfo, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EFVisibleMeshDrawCommandFlags Flags, const FGraphicsMinimalPipelineStateInitializer &PipelineState, const FMeshProcessorShaders *ShadersForDebugging, FMeshDrawCommand &MeshDrawCommand) override finalFCachedPassMeshDrawListContextDeferredvirtual
FinalizeCommandCommon(const FMeshBatch &MeshBatch, int32 BatchElementIndex, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EFVisibleMeshDrawCommandFlags Flags, const FGraphicsMinimalPipelineStateInitializer &PipelineState, const FMeshProcessorShaders *ShadersForDebugging, FMeshDrawCommand &MeshDrawCommand)FCachedPassMeshDrawListContextprotected
GetCommandInfoAndReset()FCachedPassMeshDrawListContext
HasAnyLooseParameterBuffers() constFCachedPassMeshDrawListContextinline
MeshDrawCommandForStateBucketingFCachedPassMeshDrawListContextprotected
ReserveMemoryForCommands(int32 MaxCommandsExpected) override finalFCachedPassMeshDrawListContextDeferredinlinevirtual
SceneFCachedPassMeshDrawListContextprotected
~FMeshPassDrawListContext()FMeshPassDrawListContextinlinevirtual