![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FCachedPassMeshDrawListContextImmediate, including all inherited members.
| AddCommand(FMeshDrawCommand &Initializer, uint32 NumElements) override final | FCachedPassMeshDrawListContext | virtual |
| bAnyLooseParameterBuffers | FCachedPassMeshDrawListContext | protected |
| BeginMesh(int32 SceneInfoIndex, int32 MeshIndex) | FCachedPassMeshDrawListContext | |
| BeginMeshPass(EMeshPass::Type MeshPass) | FCachedPassMeshDrawListContext | |
| bUseGPUScene | FCachedPassMeshDrawListContext | protected |
| CommandInfo | FCachedPassMeshDrawListContext | protected |
| CurrMeshPass | FCachedPassMeshDrawListContext | protected |
| EndMesh() | FCachedPassMeshDrawListContext | |
| EndMeshPass() | FCachedPassMeshDrawListContext | |
| FCachedPassMeshDrawListContext(FScene &InScene) | FCachedPassMeshDrawListContext | |
| FCachedPassMeshDrawListContextImmediate(FScene &InScene) | FCachedPassMeshDrawListContextImmediate | inline |
| FinalizeCommand(const FMeshBatch &MeshBatch, int32 BatchElementIndex, const FMeshDrawCommandPrimitiveIdInfo &IdInfo, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EFVisibleMeshDrawCommandFlags Flags, const FGraphicsMinimalPipelineStateInitializer &PipelineState, const FMeshProcessorShaders *ShadersForDebugging, FMeshDrawCommand &MeshDrawCommand) override final | FCachedPassMeshDrawListContextImmediate | virtual |
| FinalizeCommandCommon(const FMeshBatch &MeshBatch, int32 BatchElementIndex, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EFVisibleMeshDrawCommandFlags Flags, const FGraphicsMinimalPipelineStateInitializer &PipelineState, const FMeshProcessorShaders *ShadersForDebugging, FMeshDrawCommand &MeshDrawCommand) | FCachedPassMeshDrawListContext | protected |
| GetCommandInfoAndReset() | FCachedPassMeshDrawListContext | |
| HasAnyLooseParameterBuffers() const | FCachedPassMeshDrawListContext | inline |
| MeshDrawCommandForStateBucketing | FCachedPassMeshDrawListContext | protected |
| ReserveMemoryForCommands(int32 MaxCommandsExpected) | FCachedPassMeshDrawListContext | inlinevirtual |
| Scene | FCachedPassMeshDrawListContext | protected |
| ~FMeshPassDrawListContext() | FMeshPassDrawListContext | inlinevirtual |