UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClothingSystemRuntimeModuleNv Class Reference

#include <ClothingSystemRuntimeModuleNv.h>

+ Inheritance diagram for FClothingSystemRuntimeModuleNv:

Public Member Functions

 FClothingSystemRuntimeModuleNv ()
 
virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
nv::cloth::Factory * GetSoftwareFactory ()
 
nv::cloth::ClothMeshQuadifier * GetMeshQuadifier ()
 
virtual TSubclassOf< UClothingSimulationFactoryGetClothingSimulationFactoryClass () const override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Additional Inherited Members

- Static Public Attributes inherited from IClothingSimulationFactoryClassProvider
static UE_API const FName FeatureName = TEXT("ClothingSimulationFactoryClassProvider")
 

Constructor & Destructor Documentation

◆ FClothingSystemRuntimeModuleNv()

FClothingSystemRuntimeModuleNv::FClothingSystemRuntimeModuleNv ( )

Member Function Documentation

◆ GetClothingSimulationFactoryClass()

TSubclassOf< UClothingSimulationFactory > FClothingSystemRuntimeModuleNv::GetClothingSimulationFactoryClass ( ) const
overridevirtual

◆ GetMeshQuadifier()

nv::cloth::ClothMeshQuadifier * FClothingSystemRuntimeModuleNv::GetMeshQuadifier ( )

◆ GetSoftwareFactory()

nv::cloth::Factory * FClothingSystemRuntimeModuleNv::GetSoftwareFactory ( )

◆ ShutdownModule()

void FClothingSystemRuntimeModuleNv::ShutdownModule ( )
overridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

void FClothingSystemRuntimeModuleNv::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: