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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CocoaWindow.h>
Inheritance diagram for FCocoaWindow:Instance Methods | |
| (NSRect) | - openGLFrame |
| (NSView *) | - openGLView |
| (void) | - setAcceptsInput: |
| (void) | - setWindowMode: |
| (EWindowMode::Type) | - windowMode |
| (void) | - orderFrontAndMakeMain:andKey: |
| (void) | - startRendering |
| (bool) | - isRenderInitialized |
Public Attributes | |
| bool | bAcceptsInput |
| bool | bZoomed |
| bool | bIsOnActiveSpace |
| bool | bIsBeingResized |
| bool | bMinimized |
| bool | bKeyWindow |
| NSScreen * | CachedScreen |
| CGFloat | CachedBackingScaleFactor |
Protected Attributes | |
| EWindowMode::Type | WindowMode |
| bool | bRenderInitialized |
| bool | bIsBeingOrderedFront |
| CGFloat | Opacity |
Properties | |
| EWindowMode::Type | TargetWindowMode |
| BOOL | AllowMainWindow |
| EWindowType | Type |
Custom window class used for input handling
| - (bool) isRenderInitialized |
| - (NSRect) openGLFrame |
Get the frame filled by a child OpenGL view, which may cover the window or fill the content view depending upon the window style.
| - (NSView *) openGLView |
Get the view used for OpenGL rendering.
| - (void) orderFrontAndMakeMain: | (bool) | bMain | |
| andKey: | (bool) | bKey | |
Order window to the front.
Lets window know if its owner (SWindow) accepts input
| - (void) setWindowMode: | (EWindowMode::Type) | WindowMode |
Set the initial window mode.
| - (void) startRendering |
| - (Type) FCocoaWindow: |
| - (bool) bAcceptsInput |
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protected |
| - (bool) bIsBeingResized |
| - (bool) bIsOnActiveSpace |
| - (bool) bKeyWindow |
| - (bool) bMinimized |
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protected |
| - (bool) bZoomed |
| - (CGFloat) CachedBackingScaleFactor |
| - (NSScreen*) CachedScreen |
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protected |
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protected |
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readatomicassign |
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readwriteatomicassign |
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readwriteatomicassign |