UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FColorVertexBuffer Member List

This is the complete list of members for FColorVertexBuffer, including all inherited members.

AppendVertices(const FStaticMeshBuildVertex *Vertices, const uint32 NumVerticesToAppend)FColorVertexBuffer
BindColorVertexBuffer(const class FVertexFactory *VertexFactory, struct FStaticMeshDataType &StaticMeshData) constFColorVertexBuffer
BindDefaultColorVertexBuffer(const class FVertexFactory *VertexFactory, struct FStaticMeshDataType &StaticMeshData, NullBindStride BindStride)FColorVertexBufferstatic
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
CleanUp()FColorVertexBuffer
ClearMetaData()FColorVertexBuffer
CreateRHIBuffer(FRHICommandListBase &RHICmdList)FColorVertexBuffer
FVertexBuffer::CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
EInitPhase enum nameFRenderResource
ExportText(FString &ValueStr) constFColorVertexBuffer
FColorVertexBuffer()FColorVertexBuffer
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexBuffer()FVertexBuffer
FVertexBuffer(const FVertexBuffer &)FVertexBuffer
GetAllocatedSize() constFColorVertexBuffer
GetAllowCPUAccess() constFColorVertexBuffer
GetColorComponentsSRV() constFColorVertexBufferinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() const overrideFColorVertexBufferinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetNumVertices() constFColorVertexBufferinline
GetOwnerName() constFRenderResourceinline
GetResourceName() constFRenderResourceinline
GetRHI() constFVertexBufferinline
GetStride() constFColorVertexBufferinline
GetVertexColors(TArray< FColor > &OutColors) constFColorVertexBuffer
GetVertexData()FColorVertexBufferinline
GetVertexData() constFColorVertexBufferinline
HasValidFeatureLevel() constFRenderResourceinlineprotected
ImportText(const TCHAR *SourceText)FColorVertexBuffer
Init(uint32 InNumVertices, bool bNeedsCPUAccess=true)FColorVertexBuffer
Init(const TArray< FStaticMeshBuildVertex > &InVertices, bool bNeedsCPUAccess=true)FColorVertexBuffer
Init(const FConstMeshBuildVertexView &InVertices, bool bNeedsCPUAccess=true)FColorVertexBuffer
Init(const FColorVertexBuffer &InVertexBuffer, bool bNeedsCPUAccess=true)FColorVertexBuffer
InitFromColorArray(const FColor *InColors, uint32 Count, uint32 Stride=sizeof(FColor), bool bNeedsCPUAccess=true)FColorVertexBuffer
InitFromColorArray(const TArray< FColor > &InColors)FColorVertexBufferinline
InitFromSingleColor(const FColor &InColor, uint32 Count)FColorVertexBufferinline
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideFColorVertexBuffervirtual
InitRHIForStreaming(FRHIBuffer *IntermediateBuffer, FRHIResourceReplaceBatcher &Batcher)FColorVertexBuffer
IsInitialized() constFRenderResourceinline
NullBindStride enum nameFColorVertexBuffer
operator=(const FColorVertexBuffer &Other)FColorVertexBuffer
FVertexBuffer::operator=(const FVertexBuffer &Other)FVertexBuffer
FRenderResource::operator=(const FRenderResource &Other)FRenderResource
FRenderResource::operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideFColorVertexBuffervirtual
ReleaseRHIForAllResources()FRenderResourcestatic
ReleaseRHIForStreaming(FRHIResourceReplaceBatcher &Batcher)FColorVertexBuffer
ResourceStateFRenderResource
Serialize(FArchive &Ar, bool bNeedsCPUAccess)FColorVertexBuffer
SerializeMetaData(FArchive &Ar)FColorVertexBuffer
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetMetaData(uint32 InStride, uint32 InNumVertices)FColorVertexBuffer
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetResourceName(FName InResourceName)FRenderResourceinline
SetRHI(const FBufferRHIRef &BufferRHI)FVertexBuffer
SetScopeName(FName Name)FRenderResourcestatic
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
VertexBufferRHIFVertexBuffer
VertexColor(uint32 VertexIndex)FColorVertexBufferinline
VertexColor(uint32 VertexIndex) constFColorVertexBufferinline
~FColorVertexBuffer()FColorVertexBuffer
~FRenderResource()FRenderResourcevirtual
~FVertexBuffer()FVertexBuffervirtual