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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FCompressionScratchBuffersStack:Public Member Functions | |
| FCompressionScratchBuffersStack () | |
Public Member Functions inherited from FTlsAutoCleanup | |
| virtual | ~FTlsAutoCleanup () |
| CORE_API void | Register () |
Friends | |
| class | FScopedCompressionScratchBuffers |
Additional Inherited Members | |
Static Public Member Functions inherited from TThreadSingleton< FCompressionScratchBuffersStack > | |
| static FORCEINLINE FCompressionScratchBuffersStack & | Get () |
| static FORCEINLINE FCompressionScratchBuffersStack & | Get (TFunctionRef< FTlsAutoCleanup *()> CreateInstance) |
| static FORCEINLINE FCompressionScratchBuffersStack * | TryGet () |
| static FORCEINLINE FCompressionScratchBuffersStack * | Inject (FCompressionScratchBuffersStack *Instance) |
Protected Member Functions inherited from TThreadSingleton< FCompressionScratchBuffersStack > | |
| TThreadSingleton () | |
| virtual | ~TThreadSingleton () |
Static Protected Member Functions inherited from TThreadSingleton< FCompressionScratchBuffersStack > | |
| static FTlsAutoCleanup * | CreateInstance () |
Protected Attributes inherited from TThreadSingleton< FCompressionScratchBuffersStack > | |
| const uint32 | ThreadId |
Thread local class to manage working buffers for file compression
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inline |
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friend |