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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CriticalSectionQueryable.h>
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| FCriticalSectionQueryable (const FCriticalSectionQueryable &)=delete | |
| FCriticalSectionQueryable (FCriticalSectionQueryable &&)=delete | |
| FCriticalSectionQueryable & | operator= (const FCriticalSectionQueryable &)=delete |
| FCriticalSectionQueryable & | operator= (FCriticalSectionQueryable &&)=delete |
| FCriticalSectionQueryable () | |
| void | Lock () |
| bool | TryLock () |
| void | Unlock () |
| bool | IsLockedOnCurrentThread () const |
A Critical Section with additional function to query whether it is locked on the current thread.
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