UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11BoundRenderTargets Class Reference

#include <D3D11Util.h>

Public Member Functions

 FD3D11BoundRenderTargets (ID3D11DeviceContext *InDeviceContext)
 
 ~FD3D11BoundRenderTargets ()
 
int32 GetNumActiveTargets () const
 
ID3D11RenderTargetViewGetRenderTargetView (int32 TargetIndex)
 
ID3D11DepthStencilViewGetDepthStencilView ()
 

Detailed Description

Class for retrieving render targets currently bound to the device context.

Constructor & Destructor Documentation

◆ FD3D11BoundRenderTargets()

FD3D11BoundRenderTargets::FD3D11BoundRenderTargets ( ID3D11DeviceContext InDeviceContext)
explicit

Initialization constructor: requires the device context.

◆ ~FD3D11BoundRenderTargets()

FD3D11BoundRenderTargets::~FD3D11BoundRenderTargets ( )

Destructor.

Member Function Documentation

◆ GetDepthStencilView()

ID3D11DepthStencilView * FD3D11BoundRenderTargets::GetDepthStencilView ( )
inline

◆ GetNumActiveTargets()

int32 FD3D11BoundRenderTargets::GetNumActiveTargets ( ) const
inline

Accessors.

◆ GetRenderTargetView()

ID3D11RenderTargetView * FD3D11BoundRenderTargets::GetRenderTargetView ( int32  TargetIndex)
inline

The documentation for this class was generated from the following files: