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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D11Resources.h>
Inheritance diagram for FD3D11RenderQuery:Public Types | |
| enum class | EType : uint8 { Timestamp , Occlusion , Profiler , ProfilerEndFrame } |
Public Member Functions | |
| FD3D11RenderQuery (EType Type) | |
| ~FD3D11RenderQuery () | |
| bool | CacheResult (class FD3D11DynamicRHI &RHI, bool bWait) |
| void | Begin (ID3D11DeviceContext *Context) |
| void | End (ID3D11DeviceContext *Context, uint64 *Target) |
| bool | IsLinked () const |
Public Attributes | |
| uint8 | TOPCounter = 0 |
| uint8 | BOPCounter = 0 |
| std::atomic< uint8 > | LastCachedBOPCounter = 0 |
| enum FD3D11RenderQuery::EType | Type |
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strong |
| FD3D11RenderQuery::FD3D11RenderQuery | ( | EType | Type | ) |
| FD3D11RenderQuery::~FD3D11RenderQuery | ( | ) |
| void FD3D11RenderQuery::Begin | ( | ID3D11DeviceContext * | Context | ) |
| bool FD3D11RenderQuery::CacheResult | ( | class FD3D11DynamicRHI & | RHI, |
| bool | bWait | ||
| ) |
| void FD3D11RenderQuery::End | ( | ID3D11DeviceContext * | Context, |
| uint64 * | Target | ||
| ) |
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inline |
| uint8 FD3D11RenderQuery::BOPCounter = 0 |
| std::atomic<uint8> FD3D11RenderQuery::LastCachedBOPCounter = 0 |
| uint8 FD3D11RenderQuery::TOPCounter = 0 |
| enum FD3D11RenderQuery::EType FD3D11RenderQuery::Type |