UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D11VertexShader Member List

This is the complete list of members for FD3D11VertexShader, including all inherited members.

AddRef() constFRHIResourceinline
bIsSm6ShaderFD3D11ShaderData
bShaderNeedsGlobalConstantBufferFD3D11ShaderData
CodeFD3D11VertexShader
DebugFRHIShader
DebugSRVTypeValidationDataFRHIShader
DebugStrideValidationDataFRHIShader
DebugUAVTypeValidationDataFRHIShader
DebugUBSizeValidationDataFRHIShader
DisableLifetimeExtension()FRHIResourceinline
FRHIGraphicsShader(ERHIResourceType InResourceType, EShaderFrequency InFrequency)FRHIGraphicsShaderinlineexplicit
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIShader()=deleteFRHIShader
FRHIShader(ERHIResourceType InResourceType, EShaderFrequency InFrequency)FRHIShaderinline
FRHIVertexShader()FRHIVertexShaderinline
GetFrequency() constFRHIShaderinline
GetHash() constFRHIShaderinline
GetOwnerName() constFRHIResourceinline
GetRefCount() constFRHIResourceinline
GetShaderName() constFRHIShaderinline
GetShaderResourceTable() constFRHIShaderDatainline
GetStaticSlots() constFRHIShaderDatainline
GetType() constFRHIResourceinline
GetUniformBufferName(uint32 Index) constFRHIShaderinline
HasNoDerivativeOps() constFRHIShaderinline
HasShaderBundleUsage() constFRHIShaderinline
HasShaderName() constFRHIShaderinline
IsValid() constFRHIResourceinline
OffsetFD3D11VertexShader
Release() constFRHIResourceinline
ResourceFD3D11VertexShader
SerializeShaderResourceTable(FArchive &Ar)FRHIShaderDatainline
SetHash(const FSHAHash &InHash)FRHIShaderinline
SetNoDerivativeOps(bool bValue)FRHIShaderinline
SetOwnerName(FName InOwnerName)FRHIResourceinline
SetShaderBundleUsage(bool bValue)FRHIShaderinline
ShaderNameFRHIShader
ShaderResourceTableFRHIShaderDataprotected
StaticFrequency enum valueFD3D11VertexShader
StaticSlotsFRHIShaderDataprotected
UAVMaskFD3D11ShaderData
UniformBufferNamesFRHIShader
VendorExtensionsFD3D11ShaderData
~FRHIResource()FRHIResourceprotectedvirtual