| AddRef() const | FD3D12Buffer | inlinevirtual |
| AddRenameListener(FD3D12ShaderResourceRenameListener *InRenameListener) | FD3D12BaseShaderResource | inline |
| begin() | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| BufferAlignment | FD3D12Buffer | |
| CreateLinkedObjects(FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore) | FD3D12LinkedAdapterObject< FD3D12Buffer > | inlinestatic |
| DisableLifetimeExtension() | FRHIResource | inline |
| end() | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| FD3D12BaseShaderResource(FD3D12Device *InParent) | FD3D12BaseShaderResource | inline |
| FD3D12Buffer(FD3D12Device *InParent, const FRHIBufferCreateDesc &InCreateDesc) | FD3D12Buffer | inline |
| FD3D12DeviceChild(FD3D12Device *InParent=nullptr) | FD3D12DeviceChild | inline |
| FD3D12LinkedAdapterObject() | FD3D12LinkedAdapterObject< FD3D12Buffer > | inlineprotected |
| FDualLinkedObjectIterator typedef | FD3D12LinkedAdapterObject< FD3D12Buffer > | |
| FRHIBuffer()=delete | FRHIBuffer | protected |
| FRHIBuffer(const FRHIBufferCreateDesc &CreateDesc) | FRHIBuffer | protected |
| FRHIResource(ERHIResourceType InResourceType) | FRHIResource | |
| FRHIViewableResource(ERHIResourceType InResourceType, ERHIAccess InAccess, const TCHAR *InName, FName InOwnerName) | FRHIViewableResource | inlineprotected |
| GetDesc() const | FRHIBuffer | inline |
| GetFirstLinkedObject() const | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| GetLinkedObject(uint32 GPUIndex) const | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| GetLinkedObjectsGPUMask() const | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| GetName() const | FRHIViewableResource | inline |
| GetOwnerName() const | FRHIResource | inline |
| GetParentDevice() const | FD3D12DeviceChild | inline |
| GetParentDevice_Unsafe() const | FD3D12DeviceChild | inline |
| GetRefCount() const | FD3D12Buffer | inlinevirtual |
| GetResource() const | FD3D12BaseShaderResource | inline |
| GetResourceDescAndAlignment(const FRHIBufferCreateDesc &CreateDesc, D3D12_RESOURCE_DESC &ResourceDesc, uint32 &Alignment) | FD3D12Buffer | static |
| GetSize() const | FRHIBuffer | inline |
| GetStride() const | FRHIBuffer | inline |
| GetTrackedAccess_Unsafe() const | FRHIViewableResource | inline |
| GetType() const | FRHIResource | inline |
| GetUsage() const | FRHIBuffer | inline |
| HasLinkedViews() const | FD3D12BaseShaderResource | inline |
| IsHeadLink() const | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| IsValid() const | FRHIResource | inline |
| LinkedObjectType typedef | FD3D12LinkedAdapterObject< FD3D12Buffer > | |
| LockedData | FD3D12Buffer | |
| Name | FRHIViewableResource | protected |
| Parent | FD3D12DeviceChild | protected |
| Release() const | FD3D12Buffer | inlinevirtual |
| ReleaseOwnership() | FD3D12Buffer | |
| RemoveRenameListener(FD3D12ShaderResourceRenameListener *InRenameListener) | FD3D12BaseShaderResource | inline |
| Rename(FD3D12ContextArray const &Contexts, FD3D12ResourceLocation &NewLocation) | FD3D12Buffer | |
| RenameLDAChain(FD3D12ContextArray const &Contexts, FD3D12ResourceLocation &NewLocation) | FD3D12Buffer | |
| ResourceLocation | FD3D12BaseShaderResource | |
| ResourceRenamed(FD3D12ContextArray const &Contexts) | FD3D12BaseShaderResource | inline |
| SetName(FName InName) | FRHIBuffer | inline |
| SetOwnerName(FName InOwnerName) | FRHIResource | inline |
| SetTrackedAccessFromContext(FRHITrackedAccess InTrackedAccess) | FRHIViewableResource | inlineprotectedvirtual |
| TakeOwnership(FD3D12Buffer &Other) | FD3D12Buffer | |
| FRHIBuffer::TakeOwnership(FRHIBuffer &Other) | FRHIBuffer | inlineprotected |
| FRHIViewableResource::TakeOwnership(FRHIViewableResource &Other) | FRHIViewableResource | inlineprotected |
| UploadResourceData(FD3D12CommandContext &CommandContext, ED3D12Access DestinationD3D12Access, FD3D12ResourceLocation &DestinationResourceLocation, const FD3D12ResourceLocation &SourceResourceLocation, uint32 Size) | FD3D12Buffer | static |
| UploadResourceDataViaCopyQueue(FD3D12CommandContext &OwningContext, FResourceArrayUploadInterface *InResourceArray) | FD3D12Buffer | |
| ~FD3D12BaseShaderResource() | FD3D12BaseShaderResource | inline |
| ~FD3D12Buffer() | FD3D12Buffer | virtual |
| ~FD3D12LinkedAdapterObject() | FD3D12LinkedAdapterObject< FD3D12Buffer > | inline |
| ~FRHIResource() | FRHIResource | protectedvirtual |
| ~IRefCountedObject() | IRefCountedObject | inlinevirtual |