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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12GPUProfiler.h>
Inheritance diagram for FD3D12EventNode:Public Member Functions | |
| FD3D12EventNode (const TCHAR *InName, FGPUProfilerEventNode *InParent, FD3D12Device *InParentDevice) | |
| virtual | ~FD3D12EventNode () |
| virtual float | GetTiming () override |
| virtual void | StartTiming () override |
| virtual void | StopTiming () override |
Public Member Functions inherited from FD3D12DeviceChild | |
| FD3D12DeviceChild (FD3D12Device *InParent=nullptr) | |
| FORCEINLINE FD3D12Device * | GetParentDevice () const |
| FD3D12Device * | GetParentDevice_Unsafe () const |
Public Attributes | |
| FD3D12BufferedGPUTiming | Timing |
Additional Inherited Members | |
Protected Attributes inherited from FD3D12DeviceChild | |
| FD3D12Device * | Parent |
A single perf event node, which tracks information about a appBeginDrawEvent/appEndDrawEvent range.
| FD3D12EventNode::FD3D12EventNode | ( | const TCHAR * | InName, |
| FGPUProfilerEventNode * | InParent, | ||
| FD3D12Device * | InParentDevice | ||
| ) |
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virtualdefault |
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overridevirtual |
Returns the time in ms that the GPU spent in this draw event. This blocks the CPU if necessary, so can cause hitching.
| FD3D12BufferedGPUTiming FD3D12EventNode::Timing |