#include <D3D12Resources.h>
◆ FD3D12Heap()
◆ ~FD3D12Heap()
| FD3D12Heap::~FD3D12Heap |
( |
| ) |
|
◆ BeginTrackingResidency()
| void FD3D12Heap::BeginTrackingResidency |
( |
uint64 |
Size | ) |
|
◆ DeferDelete()
| void FD3D12Heap::DeferDelete |
( |
| ) |
|
◆ DisallowTrackingResidency()
| void FD3D12Heap::DisallowTrackingResidency |
( |
| ) |
|
◆ GetGPUVirtualAddress()
◆ GetHeap()
◆ GetHeapDesc()
◆ GetIsTransient()
| bool FD3D12Heap::GetIsTransient |
( |
| ) |
const |
|
inline |
◆ GetName()
| FName FD3D12Heap::GetName |
( |
| ) |
const |
|
inline |
◆ GetResidencyHandles()
◆ SetHeap()
◆ SetIsTransient()
| void FD3D12Heap::SetIsTransient |
( |
bool |
bInIsTransient | ) |
|
|
inline |
The documentation for this class was generated from the following files: