UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12SamplerState Member List

This is the complete list of members for FD3D12SamplerState, including all inherited members.

AddRef() constFRHIResourceinline
begin()FD3D12LinkedAdapterObject< FD3D12SamplerState >inline
BindlessHandleFD3D12SamplerState
CreateLinkedObjects(FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore)FD3D12LinkedAdapterObject< FD3D12SamplerState >inlinestatic
DisableLifetimeExtension()FRHIResourceinline
end()FD3D12LinkedAdapterObject< FD3D12SamplerState >inline
FD3D12DeviceChild(FD3D12Device *InParent=nullptr)FD3D12DeviceChildinline
FD3D12LinkedAdapterObject()FD3D12LinkedAdapterObject< FD3D12SamplerState >inlineprotected
FD3D12SamplerState()=deleteFD3D12SamplerState
FD3D12SamplerState(FD3D12Device *InParent, const D3D12_SAMPLER_DESC &Desc, uint16 SamplerID, FD3D12SamplerState *FirstLinkedObject)FD3D12SamplerState
FDualLinkedObjectIterator typedefFD3D12LinkedAdapterObject< FD3D12SamplerState >
FreeDescriptor()FD3D12SamplerState
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHISamplerState()FRHISamplerStateinline
GetBindlessHandle() const finalFD3D12SamplerStateinlinevirtual
GetFirstLinkedObject() constFD3D12LinkedAdapterObject< FD3D12SamplerState >inline
GetLinkedObject(uint32 GPUIndex) constFD3D12LinkedAdapterObject< FD3D12SamplerState >inline
GetLinkedObjectsGPUMask() constFD3D12LinkedAdapterObject< FD3D12SamplerState >inline
GetOwnerName() constFRHIResourceinline
GetParentDevice() constFD3D12DeviceChildinline
GetParentDevice_Unsafe() constFD3D12DeviceChildinline
GetRefCount() constFRHIResourceinline
GetType() constFRHIResourceinline
IDFD3D12SamplerState
IsHeadLink() constFD3D12LinkedAdapterObject< FD3D12SamplerState >inline
IsImmutable() constFRHISamplerStateinlinevirtual
IsValid() constFRHIResourceinline
LinkedObjectType typedefFD3D12LinkedAdapterObject< FD3D12SamplerState >
OfflineDescriptorFD3D12SamplerState
ParentFD3D12DeviceChildprotected
Release() constFRHIResourceinline
SetOwnerName(FName InOwnerName)FRHIResourceinline
~FD3D12LinkedAdapterObject()FD3D12LinkedAdapterObject< FD3D12SamplerState >inline
~FD3D12SamplerState()FD3D12SamplerState
~FRHIResource()FRHIResourceprotectedvirtual