#include <D3D12Device.h>
◆ FD3D12Timing()
◆ AdvanceTimestamp()
| void FD3D12Timing::AdvanceTimestamp |
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inline |
◆ GetCurrentTimestamp()
| uint64 FD3D12Timing::GetCurrentTimestamp |
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const |
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inline |
◆ GetPreviousTimestamp()
| uint64 FD3D12Timing::GetPreviousTimestamp |
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| ) |
const |
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inline |
◆ HasMoreTimestamps()
| bool FD3D12Timing::HasMoreTimestamps |
( |
| ) |
const |
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inline |
◆ IsStartingWork()
| bool FD3D12Timing::IsStartingWork |
( |
| ) |
const |
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inline |
◆ BusyCycles
| uint64 FD3D12Timing::BusyCycles = 0 |
◆ PipelineStats
◆ Queue
◆ TimestampIndex
| int32 FD3D12Timing::TimestampIndex = 0 |
◆ Timestamps
The documentation for this class was generated from the following files: