UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12UniformBuffer Member List

This is the complete list of members for FD3D12UniformBuffer, including all inherited members.

AddRef() constFRHIResourceinline
AddUpdateListener(ID3D12UniformBufferUpdateListener *InUpdateListener)FD3D12UniformBufferinline
begin()FD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
CreateLinkedObjects(FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore)FD3D12LinkedAdapterObject< FD3D12UniformBuffer >inlinestatic
DisableLifetimeExtension()FRHIResourceinline
end()FD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
FD3D12DeviceChild(FD3D12Device *InParent=nullptr)FD3D12DeviceChildinline
FD3D12LinkedAdapterObject()FD3D12LinkedAdapterObject< FD3D12UniformBuffer >inlineprotected
FD3D12UniformBuffer(class FD3D12Device *InParent, const FRHIUniformBufferLayout *InLayout, EUniformBufferUsage InUniformBufferUsage)FD3D12UniformBufferinline
FDualLinkedObjectIterator typedefFD3D12LinkedAdapterObject< FD3D12UniformBuffer >
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIUniformBuffer()=deleteFRHIUniformBuffer
FRHIUniformBuffer(const FRHIUniformBufferLayout *InLayout)FRHIUniformBufferinline
GetFirstLinkedObject() constFD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
GetLayout() constFRHIUniformBufferinline
GetLayoutPtr() constFRHIUniformBufferinline
GetLinkedObject(uint32 GPUIndex) constFD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
GetLinkedObjectsGPUMask() constFD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
GetOwnerName() constFRHIResourceinline
GetParentDevice() constFD3D12DeviceChildinline
GetParentDevice_Unsafe() constFD3D12DeviceChildinline
GetRefCount() constFRHIResourceinline
GetResourceTable()FD3D12UniformBufferinline
FRHIUniformBuffer::GetResourceTable() constFRHIUniformBufferinline
GetSize() constFRHIUniformBufferinline
GetType() constFRHIResourceinline
HasListeners() constFD3D12UniformBufferinline
IsHeadLink() constFD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
IsValid() constFRHIResourceinline
LinkedObjectType typedefFD3D12LinkedAdapterObject< FD3D12UniformBuffer >
ParentFD3D12DeviceChildprotected
Release() constFRHIResourceinline
RemoveUpdateListener(ID3D12UniformBufferUpdateListener *InUpdateListener)FD3D12UniformBufferinline
ResourceLocationFD3D12UniformBuffer
ResourceTableFRHIUniformBufferprotected
SetOwnerName(FName InOwnerName)FRHIResourceinline
UniformBufferUpdated(FRHICommandListBase &CmdList)FD3D12UniformBufferinline
UniformBufferUsageFD3D12UniformBuffer
~FD3D12LinkedAdapterObject()FD3D12LinkedAdapterObject< FD3D12UniformBuffer >inline
~FD3D12UniformBuffer()FD3D12UniformBuffervirtual
~FRHIResource()FRHIResourceprotectedvirtual