UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12UniformBuffer Class Reference

#include <D3D12Resources.h>

+ Inheritance diagram for FD3D12UniformBuffer:

Public Member Functions

 FD3D12UniformBuffer (class FD3D12Device *InParent, const FRHIUniformBufferLayout *InLayout, EUniformBufferUsage InUniformBufferUsage)
 
virtual ~FD3D12UniformBuffer ()
 
TArray< TRefCountPtr< FRHIResource > > & GetResourceTable ()
 
void AddUpdateListener (ID3D12UniformBufferUpdateListener *InUpdateListener)
 
void RemoveUpdateListener (ID3D12UniformBufferUpdateListener *InUpdateListener)
 
bool HasListeners () const
 
void UniformBufferUpdated (FRHICommandListBase &CmdList)
 
- Public Member Functions inherited from FRHIUniformBuffer
 FRHIUniformBuffer ()=delete
 
 FRHIUniformBuffer (const FRHIUniformBufferLayout *InLayout)
 
uint32 GetSize () const
 
const FRHIUniformBufferLayoutGetLayout () const
 
const FRHIUniformBufferLayoutGetLayoutPtr () const
 
const TArray< TRefCountPtr< FRHIResource > > & GetResourceTable () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 
- Public Member Functions inherited from FD3D12DeviceChild
 FD3D12DeviceChild (FD3D12Device *InParent=nullptr)
 
FORCEINLINE FD3D12DeviceGetParentDevice () const
 
FD3D12DeviceGetParentDevice_Unsafe () const
 
- Public Member Functions inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer >
 ~FD3D12LinkedAdapterObject ()
 
FORCEINLINE bool IsHeadLink () const
 
FD3D12UniformBufferGetLinkedObject (uint32 GPUIndex) const
 
FD3D12UniformBufferGetFirstLinkedObject () const
 
FRHIGPUMask GetLinkedObjectsGPUMask () const
 
FLinkedObjectIterator begin ()
 
FLinkedObjectIterator end ()
 

Public Attributes

FD3D12ResourceLocation ResourceLocation
 
const EUniformBufferUsage UniformBufferUsage
 

Additional Inherited Members

- Public Types inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer >
using LinkedObjectType = FD3D12UniformBuffer
 
using FDualLinkedObjectIterator = TD3D12DualLinkedObjectIterator< FD3D12UniformBuffer, FD3D12UniformBuffer >
 
- Static Public Member Functions inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer >
static ReturnType * CreateLinkedObjects (FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore)
 
- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Member Functions inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer >
 FD3D12LinkedAdapterObject ()
 
- Protected Attributes inherited from FRHIUniformBuffer
TArray< TRefCountPtr< FRHIResource > > ResourceTable
 
- Protected Attributes inherited from FD3D12DeviceChild
FD3D12DeviceParent
 

Detailed Description

Uniform buffer resource class.

Constructor & Destructor Documentation

◆ FD3D12UniformBuffer()

FD3D12UniformBuffer::FD3D12UniformBuffer ( class FD3D12Device InParent,
const FRHIUniformBufferLayout InLayout,
EUniformBufferUsage  InUniformBufferUsage 
)
inline

Initialization constructor.

◆ ~FD3D12UniformBuffer()

FD3D12UniformBuffer::~FD3D12UniformBuffer ( )
virtual

Member Function Documentation

◆ AddUpdateListener()

void FD3D12UniformBuffer::AddUpdateListener ( ID3D12UniformBufferUpdateListener InUpdateListener)
inline

◆ GetResourceTable()

TArray< TRefCountPtr< FRHIResource > > & FD3D12UniformBuffer::GetResourceTable ( )
inline

◆ HasListeners()

bool FD3D12UniformBuffer::HasListeners ( ) const
inline

◆ RemoveUpdateListener()

void FD3D12UniformBuffer::RemoveUpdateListener ( ID3D12UniformBufferUpdateListener InUpdateListener)
inline

◆ UniformBufferUpdated()

void FD3D12UniformBuffer::UniformBufferUpdated ( FRHICommandListBase CmdList)
inline

Member Data Documentation

◆ ResourceLocation

FD3D12ResourceLocation FD3D12UniformBuffer::ResourceLocation

The D3D12 constant buffer resource

◆ UniformBufferUsage

const EUniformBufferUsage FD3D12UniformBuffer::UniformBufferUsage

The documentation for this class was generated from the following files: