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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Resources.h>
Inheritance diagram for FD3D12UniformBuffer:Public Attributes | |
| FD3D12ResourceLocation | ResourceLocation |
| const EUniformBufferUsage | UniformBufferUsage |
Additional Inherited Members | |
Public Types inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer > | |
| using | LinkedObjectType = FD3D12UniformBuffer |
| using | FDualLinkedObjectIterator = TD3D12DualLinkedObjectIterator< FD3D12UniformBuffer, FD3D12UniformBuffer > |
Static Public Member Functions inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer > | |
| static ReturnType * | CreateLinkedObjects (FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore) |
Protected Member Functions inherited from FRHIResource | |
| virtual RHI_API | ~FRHIResource () |
Protected Member Functions inherited from FD3D12LinkedAdapterObject< FD3D12UniformBuffer > | |
| FD3D12LinkedAdapterObject () | |
Protected Attributes inherited from FRHIUniformBuffer | |
| TArray< TRefCountPtr< FRHIResource > > | ResourceTable |
Protected Attributes inherited from FD3D12DeviceChild | |
| FD3D12Device * | Parent |
Uniform buffer resource class.
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Initialization constructor.
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| FD3D12ResourceLocation FD3D12UniformBuffer::ResourceLocation |
The D3D12 constant buffer resource
| const EUniformBufferUsage FD3D12UniformBuffer::UniformBufferUsage |