UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12UnorderedAccessView_RHI Member List

This is the complete list of members for FD3D12UnorderedAccessView_RHI, including all inherited members.

AddRef() constFRHIResourceinline
begin()FD3D12LinkedAdapterObject< ObjectType >inline
CounterResourceFD3D12UnorderedAccessViewprotected
CreateLinkedObjects(FRHIGPUMask GPUMask, const CreationParameterFunction &pfnGetCreationParameter, const CreationCoreFunction &pfnCreationCore)FD3D12LinkedAdapterObject< ObjectType >inlinestatic
CreateView()FD3D12UnorderedAccessView_RHIvirtual
FD3D12UnorderedAccessView::CreateView(FResourceInfo const &InResource, D3D12_UNORDERED_ACCESS_VIEW_DESC const &InD3DViewDesc, EFlags InFlags)FD3D12UnorderedAccessView
TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >::CreateView(FResourceInfo const &InResource, D3D12_UNORDERED_ACCESS_VIEW_DESC const &InD3DViewDesc)TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inlineprotected
FD3D12View::CreateView(FResourceInfo const &InResource, FNullDescPtr NullDescriptor)FD3D12Viewprotected
CreateViews(FRHICommandListBase &RHICmdList)FD3D12DeferredInitView< FD3D12UnorderedAccessView_RHI >inline
D3DViewDescTD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >protected
DisableLifetimeExtension()FRHIResourceinline
EFlags enum nameFD3D12UnorderedAccessView
end()FD3D12LinkedAdapterObject< ObjectType >inline
EReason enum nameFD3D12View
FD3D12DeviceChild(FD3D12Device *InParent=nullptr)FD3D12DeviceChildinline
FD3D12LinkedAdapterObject()FD3D12LinkedAdapterObject< ObjectType >inlineprotected
FD3D12UnorderedAccessView(FD3D12Device *InDevice, FD3D12UnorderedAccessView *FirstLinkedObject, ERHIDescriptorType InDescriptorType)FD3D12UnorderedAccessView
FD3D12UnorderedAccessView_RHI(FD3D12Device *InDevice, FRHIViewableResource *InResource, FRHIViewDesc const &InViewDesc, FD3D12UnorderedAccessView_RHI *FirstLinkedObject)FD3D12UnorderedAccessView_RHI
FD3D12View()=deleteFD3D12Viewprotected
FD3D12View(FD3D12Device *InDevice, ERHIDescriptorType InDescriptorType, ERHIDescriptorHeapType InHeapType, FD3D12View *FirstLinkedObject)FD3D12Viewprotected
FDualLinkedObjectIterator typedefFD3D12LinkedAdapterObject< ObjectType >
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIUnorderedAccessView(FRHIViewableResource *InResource, FRHIViewDesc const &InViewDesc)FRHIUnorderedAccessViewinlineexplicit
FRHIView(ERHIResourceType InResourceType, FRHIViewableResource *InResource, FRHIViewDesc const &InViewDesc)FRHIViewinline
GetBindlessHandle() const overrideFD3D12UnorderedAccessView_RHIinlinevirtual
GetBuffer() constFRHIViewinline
GetCounterResource() constFD3D12UnorderedAccessViewinline
GetD3DDesc() constTD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inline
GetDesc() constFRHIViewinline
GetFirstLinkedObject() constFD3D12LinkedAdapterObject< ObjectType >inline
GetLinkedObject(uint32 GPUIndex) constFD3D12LinkedAdapterObject< ObjectType >inline
GetLinkedObjectsGPUMask() constFD3D12LinkedAdapterObject< ObjectType >inline
GetOfflineCpuHandle() constFD3D12Viewinline
GetOwnerName() constFRHIResourceinline
GetParentDevice() constFD3D12DeviceChildinline
GetParentDevice_Unsafe() constFD3D12DeviceChildinline
GetRefCount() constFRHIResourceinline
GetResidencyHandles() constFD3D12Viewinline
FRHIUnorderedAccessView::GetResource() constFRHIViewinline
FD3D12UnorderedAccessView::GetResource() constFD3D12Viewinline
GetResourceLocation() constFD3D12Viewinline
GetShaderResource() constFD3D12Viewinline
GetTexture() constFRHIViewinline
GetType() constFRHIResourceinline
GetViewSubset() constFD3D12Viewinline
HeapTypeFD3D12Viewprotected
InitializeBindlessSlot()FD3D12Viewprotected
IsBindless() constFD3D12Viewinline
IsBuffer() constFRHIViewinline
IsHeadLink() constFD3D12LinkedAdapterObject< ObjectType >inline
IsInitialized() constFD3D12Viewinlineprotected
IsTexture() constFRHIViewinline
IsValid() constFRHIResourceinline
LinkedObjectType typedefFD3D12LinkedAdapterObject< ObjectType >
NullFD3D12UnorderedAccessViewstatic
OfflineCpuHandleFD3D12Viewprotected
OffsetInBytesFD3D12UnorderedAccessViewprotected
ParentFD3D12DeviceChildprotected
Release() constFRHIResourceinline
ResourceInfoFD3D12Viewprotected
ResourceRenamed(FD3D12ContextArray const &Contexts, FD3D12BaseShaderResource *, FD3D12ResourceLocation *) overrideFD3D12UnorderedAccessView_RHIinlinevirtual
SetOwnerName(FName InOwnerName)FRHIResourceinline
StrideInBytesFD3D12UnorderedAccessViewprotected
TD3D12View(FD3D12Device *InDevice, ERHIDescriptorType InDescriptorType, ERHIDescriptorHeapType InHeapType, TD3D12View *FirstLinkedObject)TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inlineprotected
UpdateBindlessSlot(FD3D12ContextArray const &Contexts)FD3D12Viewprotected
UpdateDescriptor() overrideFD3D12UnorderedAccessViewprotectedvirtual
UpdateResourceInfo(const FResourceInfo &InResource, const D3D12_UNORDERED_ACCESS_VIEW_DESC &InD3DViewDesc, EFlags InFlags)FD3D12UnorderedAccessViewprotected
TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >::UpdateResourceInfo(FResourceInfo const &InResource, FNullDescPtr NullDescriptor)FD3D12Viewprotected
UpdateView(FD3D12ContextArray const &Contexts)FD3D12UnorderedAccessView_RHIvirtual
FD3D12UnorderedAccessView::UpdateView(FD3D12ContextArray const &Contexts, const FResourceInfo &InResource, const D3D12_UNORDERED_ACCESS_VIEW_DESC &InD3DViewDesc, EFlags InFlags)FD3D12UnorderedAccessView
TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >::UpdateView(FD3D12ContextArray const &Contexts, FResourceInfo const &InResource, D3D12_UNORDERED_ACCESS_VIEW_DESC const &InD3DViewDesc)TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >inlineprotected
FD3D12View::UpdateView(FD3D12ContextArray const &Contexts, const FResourceInfo &InResource, FNullDescPtr NullDescriptor)FD3D12Viewprotected
ViewDescFRHIViewprotected
ViewSubsetFD3D12Viewprotected
~FD3D12LinkedAdapterObject()FD3D12LinkedAdapterObject< ObjectType >inline
~FD3D12View()FD3D12Viewprotectedvirtual
~FRHIResource()FRHIResourceprotectedvirtual