#include <DatasmithTypes.h>
|
| | FDatasmithTextureSampler () |
| |
| | FDatasmithTextureSampler (int InCoordinateIndex, float InSx, float InSy, float InOx, float InOy, float InRotation, float InMultiplier, bool bInInvert, int InOutputChannel, bool InCroppedTexture, int InMirrorX, int InMirrorY) |
| |
◆ FDatasmithTextureSampler() [1/2]
| FDatasmithTextureSampler::FDatasmithTextureSampler |
( |
| ) |
|
|
inline |
◆ FDatasmithTextureSampler() [2/2]
| FDatasmithTextureSampler::FDatasmithTextureSampler |
( |
int |
InCoordinateIndex, |
|
|
float |
InSx, |
|
|
float |
InSy, |
|
|
float |
InOx, |
|
|
float |
InOy, |
|
|
float |
InRotation, |
|
|
float |
InMultiplier, |
|
|
bool |
bInInvert, |
|
|
int |
InOutputChannel, |
|
|
bool |
InCroppedTexture, |
|
|
int |
InMirrorX, |
|
|
int |
InMirrorY |
|
) |
| |
|
inline |
◆ bCroppedTexture
| bool FDatasmithTextureSampler::bCroppedTexture |
◆ bInvert
| bool FDatasmithTextureSampler::bInvert |
◆ CoordinateIndex
| int FDatasmithTextureSampler::CoordinateIndex |
◆ MirrorX
| int FDatasmithTextureSampler::MirrorX |
◆ MirrorY
| int FDatasmithTextureSampler::MirrorY |
◆ Multiplier
| float FDatasmithTextureSampler::Multiplier |
◆ OffsetX
| float FDatasmithTextureSampler::OffsetX |
◆ OffsetY
| float FDatasmithTextureSampler::OffsetY |
◆ OutputChannel
| int FDatasmithTextureSampler::OutputChannel |
◆ Rotation
| float FDatasmithTextureSampler::Rotation |
◆ ScaleX
| float FDatasmithTextureSampler::ScaleX |
◆ ScaleY
| float FDatasmithTextureSampler::ScaleY |
The documentation for this class was generated from the following file: