UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDelayUntilNextTickAction Class Reference

#include <DelayAction.h>

+ Inheritance diagram for FDelayUntilNextTickAction:

Public Member Functions

 FDelayUntilNextTickAction (const FLatentActionInfo &LatentInfo)
 
virtual void UpdateOperation (FLatentResponse &Response) override
 
- Public Member Functions inherited from FPendingLatentAction
 FPendingLatentAction ()
 
virtual ~FPendingLatentAction ()
 
virtual void NotifyObjectDestroyed ()
 
virtual void NotifyActionAborted ()
 

Public Attributes

uint8 InitialFrameParity
 
FName ExecutionFunction
 
int32 OutputLink
 
FWeakObjectPtr CallbackTarget
 

Detailed Description

FDelayUntilNextTickAction A simple delay action; triggers on the object's next tick. This tick may occur in the current engine frame, depending on order of operations. See also @CVarLatentActionGuaranteeEngineTickDelay and FDelayUntilNextFrameAction for guaranteed delays until the next frame.

Constructor & Destructor Documentation

◆ FDelayUntilNextTickAction()

FDelayUntilNextTickAction::FDelayUntilNextTickAction ( const FLatentActionInfo LatentInfo)
inline

Member Function Documentation

◆ UpdateOperation()

virtual void FDelayUntilNextTickAction::UpdateOperation ( FLatentResponse Response)
inlineoverridevirtual

Reimplemented from FPendingLatentAction.

Reimplemented in FDelayUntilNextFrameAction.

Member Data Documentation

◆ CallbackTarget

FWeakObjectPtr FDelayUntilNextTickAction::CallbackTarget

◆ ExecutionFunction

FName FDelayUntilNextTickAction::ExecutionFunction

◆ InitialFrameParity

uint8 FDelayUntilNextTickAction::InitialFrameParity

◆ OutputLink

int32 FDelayUntilNextTickAction::OutputLink

The documentation for this class was generated from the following file: