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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DelayAction.h>
Inheritance diagram for FDelayUntilNextTickAction:Public Member Functions | |
| FDelayUntilNextTickAction (const FLatentActionInfo &LatentInfo) | |
| virtual void | UpdateOperation (FLatentResponse &Response) override |
Public Member Functions inherited from FPendingLatentAction | |
| FPendingLatentAction () | |
| virtual | ~FPendingLatentAction () |
| virtual void | NotifyObjectDestroyed () |
| virtual void | NotifyActionAborted () |
Public Attributes | |
| uint8 | InitialFrameParity |
| FName | ExecutionFunction |
| int32 | OutputLink |
| FWeakObjectPtr | CallbackTarget |
FDelayUntilNextTickAction A simple delay action; triggers on the object's next tick. This tick may occur in the current engine frame, depending on order of operations. See also @CVarLatentActionGuaranteeEngineTickDelay and FDelayUntilNextFrameAction for guaranteed delays until the next frame.
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inline |
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inlineoverridevirtual |
Reimplemented from FPendingLatentAction.
Reimplemented in FDelayUntilNextFrameAction.
| FWeakObjectPtr FDelayUntilNextTickAction::CallbackTarget |
| FName FDelayUntilNextTickAction::ExecutionFunction |
| uint8 FDelayUntilNextTickAction::InitialFrameParity |
| int32 FDelayUntilNextTickAction::OutputLink |