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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DirectLinkModule.h>
Inheritance diagram for FDirectLinkModule:Public Member Functions | |
| virtual void | StartupModule () override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Static Public Member Functions | |
| static FDirectLinkModule & | Get () |
| static bool | IsAvailable () |
The DirectLink system enable multiple application to send and receive data over the network. This is a N to N system that can be used to broadcast or consume content. The main components of that systems:
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inlinestatic |
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.