UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDuplicatedVerticesBuffer Class Reference

#include <SkeletalMeshDuplicatedVerticesBuffer.h>

+ Inheritance diagram for FDuplicatedVerticesBuffer:

Public Member Functions

 FDuplicatedVerticesBuffer ()
 
virtual ~FDuplicatedVerticesBuffer ()
 
void Init (const int32 NumVertices, const TMap< int32, TArray< int32 > > &OverlappingVertices)
 
void ReleaseCPUResources ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
virtual FString GetFriendlyName () const override
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

FVertexBufferAndSRV DuplicatedVerticesIndexBuffer
 
FVertexBufferAndSRV LengthAndIndexDuplicatedVerticesIndexBuffer
 
TSkeletalMeshVertexData< uint32DupVertData
 
TSkeletalMeshVertexData< FIndexLengthPairDupVertIndexData
 
bool bHasOverlappingVertices
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Friends

FArchiveoperator<< (FArchive &Ar, FDuplicatedVerticesBuffer &Data)
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FDuplicatedVerticesBuffer()

FDuplicatedVerticesBuffer::FDuplicatedVerticesBuffer ( )
inline

◆ ~FDuplicatedVerticesBuffer()

virtual FDuplicatedVerticesBuffer::~FDuplicatedVerticesBuffer ( )
inlinevirtual

Destructor.

Member Function Documentation

◆ GetFriendlyName()

virtual FString FDuplicatedVerticesBuffer::GetFriendlyName ( ) const
inlineoverridevirtual
Returns
The resource's friendly name. Typically a UObject name.

Reimplemented from FRenderResource.

◆ Init()

void FDuplicatedVerticesBuffer::Init ( const int32  NumVertices,
const TMap< int32, TArray< int32 > > &  OverlappingVertices 
)
inline

◆ InitRHI()

virtual void FDuplicatedVerticesBuffer::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseCPUResources()

void FDuplicatedVerticesBuffer::ReleaseCPUResources ( )
inline

◆ ReleaseRHI()

virtual void FDuplicatedVerticesBuffer::ReleaseRHI ( )
inlineoverridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FDuplicatedVerticesBuffer Data 
)
friend

Member Data Documentation

◆ bHasOverlappingVertices

bool FDuplicatedVerticesBuffer::bHasOverlappingVertices

◆ DuplicatedVerticesIndexBuffer

FVertexBufferAndSRV FDuplicatedVerticesBuffer::DuplicatedVerticesIndexBuffer

◆ DupVertData

TSkeletalMeshVertexData<uint32> FDuplicatedVerticesBuffer::DupVertData

◆ DupVertIndexData

TSkeletalMeshVertexData<FIndexLengthPair> FDuplicatedVerticesBuffer::DupVertIndexData

◆ LengthAndIndexDuplicatedVerticesIndexBuffer

FVertexBufferAndSRV FDuplicatedVerticesBuffer::LengthAndIndexDuplicatedVerticesIndexBuffer

The documentation for this class was generated from the following file: