UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshComponentToMeshRenderBufferSet Class Reference

#include <MeshRenderBufferSet.h>

Public Member Functions

GEOMETRYFRAMEWORK_API void Convert (class UDynamicMeshComponent &DynamicMeshComponent, FMeshRenderBufferSet &MeshRenderBufferSet, bool bUseComponentSettings=true)
 ------------— ToMeshRenderBufferSet ---------------— ///
 

Public Attributes

FMeshRenderBufferSetConversionUtil MeshRenderBufferSetConverter
 

Protected Member Functions

TUniqueFunction< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> MakeTangentsFunc (class UDynamicMeshComponent &DynamicMeshCompnent, bool bSkipAutoCompute=false)
 

Member Function Documentation

◆ Convert()

void FDynamicMeshComponentToMeshRenderBufferSet::Convert ( class UDynamicMeshComponent DynamicMeshComponent,
FMeshRenderBufferSet MeshRenderBufferSet,
bool  bUseComponentSettings = true 
)

------------— ToMeshRenderBufferSet ---------------— ///

◆ MakeTangentsFunc()

TUniqueFunction< void(int, int, int, const FVector3f &, FVector3f &, FVector3f &)> FDynamicMeshComponentToMeshRenderBufferSet::MakeTangentsFunc ( class UDynamicMeshComponent DynamicMeshCompnent,
bool  bSkipAutoCompute = false 
)
protected

Member Data Documentation

◆ MeshRenderBufferSetConverter

FMeshRenderBufferSetConversionUtil FDynamicMeshComponentToMeshRenderBufferSet::MeshRenderBufferSetConverter

The documentation for this class was generated from the following files: