UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicSkelMeshObjectDataNanite Member List

This is the complete list of members for FDynamicSkelMeshObjectDataNanite, including all inherited members.

Acquire(int32 LODIndex)TSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataNanite >inlinestatic
bNeedsBoneTransformsCurrentFDynamicSkelMeshObjectDataNanite
bNeedsBoneTransformsPreviousFDynamicSkelMeshObjectDataNanite
BoneTransformFrameNumberFDynamicSkelMeshObjectDataNanite
bRecreatingFDynamicSkelMeshObjectDataNanite
BuildBoneTransforms(FDynamicSkelMeshObjectDataNanite *PreviousDynamicData)FDynamicSkelMeshObjectDataNanite
ComponentSpaceTransformsFDynamicSkelMeshObjectDataNanite
GetReferenceToLocal() constFDynamicSkelMeshObjectDataNaniteinline
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize)FDynamicSkelMeshObjectDataNanite
Init(USkinnedMeshComponent *InComponent, FSkeletalMeshRenderData *InRenderData, int32 InLODIndex, EPreviousBoneTransformUpdateMode InPreviousBoneTransformUpdateMode, FSkeletalMeshObjectNanite *InMeshObject)FDynamicSkelMeshObjectDataNanite
Init(const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const USkinnedAsset *InSkinnedAsset, FSkeletalMeshRenderData *InRenderData, int32 InLODIndex, EPreviousBoneTransformUpdateMode InPreviousBoneTransformUpdateMode, FSkeletalMeshObjectNanite *InMeshObject)FDynamicSkelMeshObjectDataNanite
IsRequiredUpdate() constFDynamicSkelMeshObjectDataNaniteinline
LODIndexFDynamicSkelMeshObjectDataNanite
PreviousBoneTransformUpdateModeFDynamicSkelMeshObjectDataNanite
PreviousReferenceToLocalFDynamicSkelMeshObjectDataNanite
PreviousRevisionNumberFDynamicSkelMeshObjectDataNanite
RayTracingLODIndexFDynamicSkelMeshObjectDataNanite
ReferenceToLocalFDynamicSkelMeshObjectDataNanite
ReferenceToLocalForRayTracingFDynamicSkelMeshObjectDataNanite
Release(FDynamicSkelMeshObjectDataNanite *DynamicData)TSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataNanite >inlinestatic
RevisionNumberFDynamicSkelMeshObjectDataNanite
TrimPool()TSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataNanite >inlinestatic
TSkeletalMeshDynamicData()=defaultTSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataNanite >protected
TSkeletalMeshDynamicDataPool< FDynamicSkelMeshObjectDataNanite >FDynamicSkelMeshObjectDataNanitefriend
~FSkeletalMeshDynamicData()=defaultFSkeletalMeshDynamicDatavirtual