![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SkeletalMeshUpdater.h>
Inheritance diagram for TSkeletalMeshDynamicData< DynamicDataType >:Static Public Member Functions | |
| static void | TrimPool () |
| static DynamicDataType * | Acquire (int32 LODIndex) |
| static void | Release (DynamicDataType *DynamicData) |
Protected Member Functions | |
| TSkeletalMeshDynamicData ()=default | |
| void | Reset () |
Friends | |
| class | TSkeletalMeshDynamicDataPool< DynamicDataType > |
| class | FSkeletalMeshUpdater |
Additional Inherited Members | |
Public Member Functions inherited from FSkeletalMeshDynamicData | |
| virtual | ~FSkeletalMeshDynamicData ()=default |
|
protecteddefault |
|
inlinestatic |
|
inlinestatic |
|
inlineprotected |
|
inlinestatic |
|
friend |
|
friend |