UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEmbeddedDelegates Class Reference

#include <EmbeddedCommunication.h>

Public Member Functions

 DECLARE_MULTICAST_DELEGATE_OneParam (FEmbeddedCommunicationParamsDelegate, const FEmbeddedCallParamsHelper &)
 

Static Public Member Functions

static CORE_API FEmbeddedCommunicationParamsDelegateGetNativeToEmbeddedParamsDelegateForSubsystem (FName SubsystemName)
 
static CORE_API FEmbeddedCommunicationParamsDelegateGetEmbeddedToNativeParamsDelegateForSubsystem (FName SubsystemName)
 
static CORE_API bool IsEmbeddedSubsystemAvailable (FName SubsystemName)
 
static CORE_API void SetNamedObject (const FString &Name, void *Object)
 
static CORE_API voidGetNamedObject (const FString &Name)
 

Static Public Attributes

static CORE_API FSimpleMulticastDelegate SleepTickDelegate
 

Member Function Documentation

◆ DECLARE_MULTICAST_DELEGATE_OneParam()

FEmbeddedDelegates::DECLARE_MULTICAST_DELEGATE_OneParam ( FEmbeddedCommunicationParamsDelegate  ,
const FEmbeddedCallParamsHelper  
)

◆ GetEmbeddedToNativeParamsDelegateForSubsystem()

FEmbeddedDelegates::FEmbeddedCommunicationParamsDelegate & FEmbeddedDelegates::GetEmbeddedToNativeParamsDelegateForSubsystem ( FName  SubsystemName)
static

◆ GetNamedObject()

void * FEmbeddedDelegates::GetNamedObject ( const FString &  Name)
static

◆ GetNativeToEmbeddedParamsDelegateForSubsystem()

FEmbeddedDelegates::FEmbeddedCommunicationParamsDelegate & FEmbeddedDelegates::GetNativeToEmbeddedParamsDelegateForSubsystem ( FName  SubsystemName)
static

◆ IsEmbeddedSubsystemAvailable()

bool FEmbeddedDelegates::IsEmbeddedSubsystemAvailable ( FName  SubsystemName)
static

◆ SetNamedObject()

void FEmbeddedDelegates::SetNamedObject ( const FString &  Name,
void Object 
)
static

Member Data Documentation

◆ SleepTickDelegate

FSimpleMulticastDelegate FEmbeddedDelegates::SleepTickDelegate
static

The documentation for this class was generated from the following files: