#include <EngineConsoleCommandExecutor.h>
◆ FEngineConsoleCommandExecutor()
| FEngineConsoleCommandExecutor::FEngineConsoleCommandExecutor |
( |
UGameEngine * |
GameEngine | ) |
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explicit |
◆ ~FEngineConsoleCommandExecutor()
| FEngineConsoleCommandExecutor::~FEngineConsoleCommandExecutor |
( |
| ) |
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◆ AllowHotKeyClose()
| bool FEngineConsoleCommandExecutor::AllowHotKeyClose |
( |
| ) |
const |
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finalvirtual |
True if we allow the console to be closed using the "open console" hot-key.
- Note
- Some scripting languages use the default "open console" hot-key (~) in their code, so these should return false.
Implements IConsoleCommandExecutor.
◆ AllowMultiLine()
| bool FEngineConsoleCommandExecutor::AllowMultiLine |
( |
| ) |
const |
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finalvirtual |
◆ Exec()
| bool FEngineConsoleCommandExecutor::Exec |
( |
const TCHAR * |
Input | ) |
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finalvirtual |
Execute the given command using this executor.
- Returns
- true if the command was recognized.
Implements IConsoleCommandExecutor.
◆ GetDescription()
| FText FEngineConsoleCommandExecutor::GetDescription |
( |
| ) |
const |
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finalvirtual |
◆ GetDisplayName()
| FText FEngineConsoleCommandExecutor::GetDisplayName |
( |
| ) |
const |
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finalvirtual |
◆ GetExecHistory()
| void FEngineConsoleCommandExecutor::GetExecHistory |
( |
TArray< FString > & |
Out | ) |
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finalvirtual |
◆ GetHintText()
| FText FEngineConsoleCommandExecutor::GetHintText |
( |
| ) |
const |
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finalvirtual |
◆ GetHotKey()
| FInputChord FEngineConsoleCommandExecutor::GetHotKey |
( |
| ) |
const |
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finalvirtual |
◆ GetIterateExecutorHotKey()
| FInputChord FEngineConsoleCommandExecutor::GetIterateExecutorHotKey |
( |
| ) |
const |
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finalvirtual |
Returns the hotkey to switch to the next executor. This is usually the same hotkey as GetHotKey but with a modifier, such as "`" turning into "Ctrl + `".
Implements IConsoleCommandExecutor.
◆ GetName()
| FName FEngineConsoleCommandExecutor::GetName |
( |
| ) |
const |
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finalvirtual |
◆ GetSuggestedCompletions()
◆ StaticName()
| FName FEngineConsoleCommandExecutor::StaticName |
( |
| ) |
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static |
The documentation for this class was generated from the following files: