#include <EngineFontServices.h>
A shim around FSlateFontServices that provides access from the render thread (where FSlateApplication::Get() would assert)
◆ Create()
| void FEngineFontServices::Create |
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Create the singular instance of this class - must be called from the game thread
◆ Destroy()
| void FEngineFontServices::Destroy |
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Destroy the singular instance of this class - must be called from the game thread
◆ Get()
Get the singular instance of this class
◆ GetFontCache()
Get the font cache to use for the current thread
◆ GetFontMeasure()
Get the font measure to use for the current thread
◆ IsInitialized()
| bool FEngineFontServices::IsInitialized |
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Check to see if the singular instance of this class is currently initialized and ready
◆ OnReleaseResources()
Delegate called after releasing the rendering resources used by this font service
◆ UpdateCache()
| void FEngineFontServices::UpdateCache |
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Update the cache for the current thread
The documentation for this class was generated from the following files: