![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StereoLayerShapes.h>
Inheritance diagram for FEquirectLayer:Public Member Functions | |
| FEquirectLayer () | |
| FEquirectLayer (FBox2D InLeftUVRect, FBox2D InRightUVRect, FVector2D InLeftScale, FVector2D InRightScale, FVector2D InLeftBias, FVector2D InRightBias, float InRadius) | |
Public Member Functions inherited from IStereoLayerShape | |
| virtual FName | GetShapeName ()=0 |
| virtual IStereoLayerShape * | Clone () const =0 |
| virtual | ~IStereoLayerShape () |
Public Attributes | |
| FBox2D | LeftUVRect |
| FBox2D | RightUVRect |
| FVector2D | LeftScale |
| FVector2D | RightScale |
| FVector2D | LeftBias |
| FVector2D | RightBias |
| float | Radius |
Class describing additional settings for equirect layers. Currently only supported by Oculus.
|
inline |
|
inline |
| FVector2D FEquirectLayer::LeftBias |
Left eye's texture coordinate bias after mapping to 2D.
| FVector2D FEquirectLayer::LeftScale |
Left eye's texture coordinate scale after mapping to 2D.
| FBox2D FEquirectLayer::LeftUVRect |
Left source texture UVRect, specifying portion of input texture corresponding to left eye.
| float FEquirectLayer::Radius |
Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).
| FVector2D FEquirectLayer::RightBias |
Right eye's texture coordinate bias after mapping to 2D.
| FVector2D FEquirectLayer::RightScale |
Right eye's texture coordinate scale after mapping to 2D.
| FBox2D FEquirectLayer::RightUVRect |
Right source texture UVRect, specifying portion of input texture corresponding to right eye.