UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEquirectLayer Class Reference

#include <StereoLayerShapes.h>

+ Inheritance diagram for FEquirectLayer:

Public Member Functions

 FEquirectLayer ()
 
 FEquirectLayer (FBox2D InLeftUVRect, FBox2D InRightUVRect, FVector2D InLeftScale, FVector2D InRightScale, FVector2D InLeftBias, FVector2D InRightBias, float InRadius)
 
- Public Member Functions inherited from IStereoLayerShape
virtual FName GetShapeName ()=0
 
virtual IStereoLayerShapeClone () const =0
 
virtual ~IStereoLayerShape ()
 

Public Attributes

FBox2D LeftUVRect
 
FBox2D RightUVRect
 
FVector2D LeftScale
 
FVector2D RightScale
 
FVector2D LeftBias
 
FVector2D RightBias
 
float Radius
 

Detailed Description

Class describing additional settings for equirect layers. Currently only supported by Oculus.

Constructor & Destructor Documentation

◆ FEquirectLayer() [1/2]

FEquirectLayer::FEquirectLayer ( )
inline

◆ FEquirectLayer() [2/2]

FEquirectLayer::FEquirectLayer ( FBox2D  InLeftUVRect,
FBox2D  InRightUVRect,
FVector2D  InLeftScale,
FVector2D  InRightScale,
FVector2D  InLeftBias,
FVector2D  InRightBias,
float  InRadius 
)
inline

Member Data Documentation

◆ LeftBias

FVector2D FEquirectLayer::LeftBias

Left eye's texture coordinate bias after mapping to 2D.

◆ LeftScale

FVector2D FEquirectLayer::LeftScale

Left eye's texture coordinate scale after mapping to 2D.

◆ LeftUVRect

FBox2D FEquirectLayer::LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

◆ Radius

float FEquirectLayer::Radius

Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).

◆ RightBias

FVector2D FEquirectLayer::RightBias

Right eye's texture coordinate bias after mapping to 2D.

◆ RightScale

FVector2D FEquirectLayer::RightScale

Right eye's texture coordinate scale after mapping to 2D.

◆ RightUVRect

FBox2D FEquirectLayer::RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.


The documentation for this class was generated from the following file: