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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FFXSystemSet, including all inherited members.
| AddVectorField(UVectorFieldComponent *VectorFieldComponent) override | FFXSystemSet | virtual |
| AsShared() | TSharedFromThis< FFXSystemInterface > | inline |
| AsShared() const | TSharedFromThis< FFXSystemInterface > | inline |
| AsSharedSubobject(SubobjectType *SubobjectPtr) const | TSharedFromThis< FFXSystemInterface > | inline |
| AsWeak() | TSharedFromThis< FFXSystemInterface > | inline |
| AsWeak() const | TSharedFromThis< FFXSystemInterface > | inline |
| AsWeakSubobject(SubobjectType *SubobjectPtr) const | TSharedFromThis< FFXSystemInterface > | inline |
| Create(ERHIFeatureLevel::Type InFeatureLevel, FSceneInterface *Scene) | FFXSystemInterface | static |
| Destroy(FFXSystemInterface *FXSystem) | FFXSystemInterface | static |
| DestroyGPUSimulation() override | FFXSystemSet | virtual |
| DoesSharedInstanceExist() const | TSharedFromThis< FFXSystemInterface > | inline |
| DrawDebug(FCanvas *Canvas) override | FFXSystemSet | virtual |
| DrawDebug_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &View, const struct FScreenPassRenderTarget &Output) override | FFXSystemSet | virtual |
| FFXSystemInterface::DrawDebug_RenderThread(FRDGBuilder &GraphBuilder, const FViewInfo &View, const struct FScreenPassRenderTarget &Output) | FFXSystemInterface | inline |
| DrawSceneDebug_RenderThread(FRDGBuilder &GraphBuilder, const FSceneView &View, FRDGTextureRef SceneColor, FRDGTextureRef SceneDepth) override | FFXSystemSet | virtual |
| FFXSystemInterface::DrawSceneDebug_RenderThread(FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef SceneColor, FRDGTextureRef SceneDepth) | FFXSystemInterface | inline |
| FFXSystemSet(FGPUSortManager *InGPUSortManager) | FFXSystemSet | |
| FXSystems | FFXSystemSet | |
| GetGPUSortManager() const override | FFXSystemSet | virtual |
| GetInterface(const FName &InName) override | FFXSystemSet | virtual |
| GetScene() const | FFXSystemInterface | inline |
| GetSceneInterface() const | FFXSystemInterface | inline |
| GPUSortManager | FFXSystemSet | protected |
| IsPendingKill() const | FFXSystemInterface | inline |
| MarkPendingKill(FFXSystemInterface *FXSystem) | FFXSystemInterface | static |
| OnDestroy() final | FFXSystemInterface | inlineprotectedvirtual |
| OnMarkPendingKill() override | FFXSystemSet | virtual |
| operator=(TSharedFromThis const &) | TSharedFromThis< FFXSystemInterface > | inlineprotected |
| PostInitViews(FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, bool bAllowGPUParticleUpdate) override | FFXSystemSet | virtual |
| FFXSystemInterface::PostInitViews(FRDGBuilder &GraphBuilder, TConstArrayView< FViewInfo > Views, bool bAllowGPUParticleUpdate) | FFXSystemInterface | inline |
| PostRenderOpaque(FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, FSceneUniformBuffer &SceneUniformBuffer, bool bAllowGPUParticleSceneUpdate) override | FFXSystemSet | virtual |
| FFXSystemInterface::PostRenderOpaque(FRDGBuilder &GraphBuilder, TConstArrayView< FViewInfo > Views, bool bAllowGPUParticleUpdate) | FFXSystemInterface | inline |
| PreInitViews(FRDGBuilder &GraphBuilder, bool bAllowGPUParticleUpdate, const TArrayView< const FSceneViewFamily * > &ViewFamilies, const FSceneViewFamily *CurrentFamily) override | FFXSystemSet | virtual |
| PreRender(FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, FSceneUniformBuffer &SceneUniformBuffer, bool bAllowGPUParticleSceneUpdate) override | FFXSystemSet | virtual |
| FFXSystemInterface::PreRender(FRDGBuilder &GraphBuilder, TConstArrayView< FViewInfo > Views, bool bAllowGPUParticleUpdate) | FFXSystemInterface | inline |
| QueueDestroyGPUSimulation(FFXSystemInterface *FXSystem) | FFXSystemInterface | static |
| RegisterCustomFXSystem(const FName &InterfaceName, const FCreateCustomFXSystemDelegate &InCreateDelegate) | FFXSystemInterface | static |
| RemoveVectorField(UVectorFieldComponent *VectorFieldComponent) override | FFXSystemSet | virtual |
| RequiresEarlyViewUniformBuffer() const override | FFXSystemSet | virtual |
| RequiresRayTracingScene() const override | FFXSystemSet | virtual |
| SetScene(FScene *InScene) | FFXSystemInterface | inline |
| SetSceneInterface(FSceneInterface *InSceneInterface) | FFXSystemInterface | inline |
| SetSceneTexturesUniformBuffer(const TUniformBufferRef< FSceneTextureUniformParameters > &InSceneTexturesUniformParams) override | FFXSystemSet | virtual |
| SharedThis(OtherType *ThisPtr) | TSharedFromThis< FFXSystemInterface > | inlineprotectedstatic |
| SharedThis(const OtherType *ThisPtr) | TSharedFromThis< FFXSystemInterface > | inlineprotectedstatic |
| ShouldDebugDraw_RenderThread() const override | FFXSystemSet | virtual |
| Tick(UWorld *World, float DeltaSeconds) override | FFXSystemSet | virtual |
| TSharedFromThis() | TSharedFromThis< FFXSystemInterface > | inlineprotected |
| TSharedFromThis(TSharedFromThis const &) | TSharedFromThis< FFXSystemInterface > | inlineprotected |
| UnregisterCustomFXSystem(const FName &InterfaceName) | FFXSystemInterface | static |
| UpdateVectorField(UVectorFieldComponent *VectorFieldComponent) override | FFXSystemSet | virtual |
| UpdateWeakReferenceInternal(TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const | TSharedFromThis< FFXSystemInterface > | inline |
| UpdateWeakReferenceInternal(TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const | TSharedFromThis< FFXSystemInterface > | inline |
| UsesDepthBuffer() const override | FFXSystemSet | virtual |
| UsesGlobalDistanceField() const override | FFXSystemSet | virtual |
| ~FFXSystemInterface() | FFXSystemInterface | inlineprotectedvirtual |
| ~FFXSystemSet() | FFXSystemSet | protectedvirtual |
| ~TSharedFromThis() | TSharedFromThis< FFXSystemInterface > | inlineprotected |