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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FFakeStereoRenderingDevice, including all inherited members.
| AcquireColorTexture() | IStereoRenderTargetManager | inlinevirtual |
| AcquireDepthTexture() | IStereoRenderTargetManager | inlinevirtual |
| AdjustViewRect(int32 ViewIndex, int32 &X, int32 &Y, uint32 &SizeX, uint32 &SizeY) const override | FFakeStereoRenderingDevice | inlinevirtual |
| AllocateDepthTexture(uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTargetableTexture, FTextureRHIRef &OutShaderResourceTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| AllocateRenderTargetTexture(uint32 Index, uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTargetableTexture, FTextureRHIRef &OutShaderResourceTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| AllocateRenderTargetTextures(uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumLayers, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, TArray< FTextureRHIRef > &OutTargetableTextures, TArray< FTextureRHIRef > &OutShaderResourceTextures, uint32 NumSamples=1) | FFakeStereoRenderingDevice | inlinevirtual |
| AllocateShadingRateTexture(uint32 Index, uint32 RenderSizeX, uint32 RenderSizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextureFlags, FTextureRHIRef &OutTexture, FIntPoint &OutTextureSize) | IStereoRenderTargetManager | inlinevirtual |
| bLayeredRTs | FFakeStereoRenderingDevice | |
| CalculateRenderTargetSize(const class FViewport &Viewport, uint32 &InOutSizeX, uint32 &InOutSizeY) | FFakeStereoRenderingDevice | inlinevirtual |
| CalculateStereoViewOffset(const int32 ViewIndex, FRotator &ViewRotation, const float WorldToMeters, FVector &ViewLocation) override | FFakeStereoRenderingDevice | inlinevirtual |
| DifferenceBetweenEyes | FFakeStereoRenderingDevice | |
| EnableStereo(bool stereo=true) override | FFakeStereoRenderingDevice | inlinevirtual |
| EndFinalPostprocessSettings(struct FPostProcessSettings *FinalPostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex) | IStereoRendering | inlinevirtual |
| FFakeStereoRenderingDevice(int ViewportWidth=640, int ViewportHeight=480, int RequestedNumViews=2) | FFakeStereoRenderingDevice | inline |
| FOVInDegrees | FFakeStereoRenderingDevice | |
| GetActualColorSwapchainFormat() const | IStereoRenderTargetManager | inlinevirtual |
| GetDesiredNumberOfViews(bool bStereoRequested) const | FFakeStereoRenderingDevice | inlinevirtual |
| GetLODViewIndex() const | IStereoRendering | inlinevirtual |
| GetMotionVectorDepthTexture(uint32 Index, const FIntPoint &Size, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, FTextureRHIRef &OutTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| GetMotionVectorTexture(uint32 Index, const FIntPoint &Size, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, FTextureRHIRef &OutTexture, uint32 NumSamples=1) | IStereoRenderTargetManager | inlinevirtual |
| GetNumberOfBufferedFrames() const | IStereoRenderTargetManager | inlinevirtual |
| GetRecommendedMotionVectorTextureSize(FIntPoint &OutTextureSize) | IStereoRenderTargetManager | inlinevirtual |
| GetRenderTargetManager() override | FFakeStereoRenderingDevice | inlinevirtual |
| GetStereoLayerPixelFormat() | IStereoRenderTargetManager | inlinestatic |
| GetStereoLayers() | IStereoRendering | inlinevirtual |
| GetStereoProjectionMatrix(const int32 ViewIndex) const override | FFakeStereoRenderingDevice | inlinevirtual |
| GetTextSafeRegionBounds() const | IStereoRendering | inlinevirtual |
| GetViewPassForIndex(bool bStereoRequested, int32 ViewIndex) const override | FFakeStereoRenderingDevice | inlinevirtual |
| HDRGetMetaDataForStereo(EDisplayOutputFormat &OutDisplayOutputFormat, EDisplayColorGamut &OutDisplayColorGamut, bool &OutbHDRSupported) | IStereoRenderTargetManager | inlinevirtual |
| Height | FFakeStereoRenderingDevice | |
| InitCanvasFromView(FSceneView *InView, UCanvas *Canvas) override | FFakeStereoRenderingDevice | inlinevirtual |
| IsAPrimaryPass(EStereoscopicPass Pass) | IStereoRendering | inlinestatic |
| IsAPrimaryView(const FSceneView &View) | IStereoRendering | static |
| IsASecondaryPass(EStereoscopicPass Pass) | IStereoRendering | inlinestatic |
| IsASecondaryView(const FSceneView &View) | IStereoRendering | static |
| IsStandaloneStereoOnlyDevice() const | IStereoRendering | inlinevirtual |
| IsStartInVR() | IStereoRendering | static |
| IsStereoEnabled() const override | FFakeStereoRenderingDevice | inlinevirtual |
| IsStereoEnabledOnNextFrame() const | IStereoRendering | inlinevirtual |
| IsStereoEyePass(EStereoscopicPass Pass) | IStereoRendering | inlinestatic |
| IsStereoEyeView(const FSceneView &View) | IStereoRendering | static |
| NeedReAllocateDepthTexture(const TRefCountPtr< struct IPooledRenderTarget > &DepthTarget) | IStereoRenderTargetManager | inlinevirtual |
| NeedReAllocateShadingRateTexture(const TRefCountPtr< struct IPooledRenderTarget > &ShadingRateTarget) | IStereoRenderTargetManager | inlinevirtual |
| NeedReAllocateViewportRenderTarget(const class FViewport &Viewport) | FFakeStereoRenderingDevice | inlinevirtual |
| NumViews | FFakeStereoRenderingDevice | |
| OverrideFinalPostprocessSettings(struct FPostProcessSettings *OverridePostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex, float &BlendWeight) | IStereoRendering | inlinevirtual |
| ReconfigureForShaderPlatform(EShaderPlatform NewShaderPlatform) | IStereoRenderTargetManager | inlinevirtual |
| RenderTexture_RenderThread(class FRDGBuilder &GraphBuilder, FRDGTextureRef BackBuffer, FRDGTextureRef SrcTexture, FVector2f WindowSize) const | FFakeStereoRenderingDevice | inlinevirtual |
| IStereoRendering::RenderTexture_RenderThread(class FRHICommandListImmediate &RHICmdList, class FRHITexture *BackBuffer, class FRHITexture *SrcTexture, FVector2D WindowSize) const final | IStereoRendering | inlinevirtual |
| SetFinalViewRect(class FRHICommandListImmediate &RHICmdList, const int32 ViewIndex, const FIntRect &FinalViewRect) override | FFakeStereoRenderingDevice | inlinevirtual |
| ShouldUseSeparateRenderTarget() const | FFakeStereoRenderingDevice | inlinevirtual |
| StartFinalPostprocessSettings(struct FPostProcessSettings *StartPostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex) | IStereoRendering | inlinevirtual |
| TopFOVRatio | FFakeStereoRenderingDevice | |
| UpdateViewport(bool bUseSeparateRenderTarget, const class FViewport &Viewport, class SViewport *ViewportWidget=nullptr) override | FFakeStereoRenderingDevice | inlinevirtual |
| Width | FFakeStereoRenderingDevice | |
| ~FFakeStereoRenderingDevice() | FFakeStereoRenderingDevice | inlinevirtual |
| ~IStereoRendering() | IStereoRendering | inlinevirtual |